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In The News

Dec
10

Forbes

Rocking The Virtual World

Three-dimensional virtual worlds are the next frontier for social networks. Among them Kaneva stands out for its simplicity. On the Web Facebook is the flavor of the moment, with 55 million users and a valuation of $15 billion. So what's the next big thing? Three-dimensional communities. In a recent study Gartner predicted that by 2011 up to 80% of active Internet users, or 250 million people, will participate online in virtual worlds.

Dec
10

Strategy & Innovation

Kaneva Named #1 Virtual World most likely to be a 'Disruptor'

Among the producers of virtual worlds, Atlanta's Kaneva may be on its way to becoming the most "disruptive," according to Strategy & Innovation, a Cambridge, Mass. newsletter founded by Harvard Business School's Clayton Christensen. Christensen has made a career of studying market disruptions--how novel products or novel ways of doing things have upended whole industries.

Nov
27

USA Today

Online games meet social networking tools

Jo Ann Hicks doesn't identify with gamers, but she spends hours online every day playing Kaneva. The 41-year-old homemaker likes the shopping-and-partying game where she operates a virtual nightclub and hosts parties because it helps her interact with people, not provide escape from them as traditional games often do.

Dec
07

icWales

Virtual Wales offers global access 24/7

Internet users can now stroll around the castles and over the hills of Wales, chat with like-minded people from around the world and even sit on the roof of the Millennium Stadium � all without leaving the comfort of their computer screens. The new world, which can be found at www.kaneva.com/worldwelshsociety, is the creation of Phil Duggan, 55, a management consultant turned singer/comedian from Ton Pentre in the Rhondda who wanted to provide a community for Welshmen and women at home and abroad to meet.

See News Archive >

 

In The Blogosphere

May
22

Bernaise Source Blog

Kaneva: Turning a Virtual Community into Reality

Last week Georgia Governor Sonny Perdue signed legislation that will give entertainment industry production studios up to 30 percent tax breaks for business conducted in the state of Georgia. Georgia is the first state to pass this type of incentive for the gaming industry.

Apr
22

Koin Up Blog

Kaneva is on Koinup!

Enthusiastic Kaneva members have contacted Koinup several time in order to get their fav world listed, we have appreciated their feedback! So now, you have a new, exciting Kaneva homepage and moreover people on Koinup have the chance to choose Kaneva as their fav world...

Nov
15

Worlds in Motion

Q&A: Kaneva's Hanna and Klaus Talk Dance Party 3D

Kaneva, which claims 750,000 users at present, recently launched a free in-world casual game called Dance Party 3D. Worlds in Motion spoke to the Kaneva team, including Jon Hannah, the senior game producer for Dance Party 3D, and Kaneva founder and CEO Christopher Klaus.

Oct
3

Virtual Worlds News

Turner Broadcasting Signs One-Year Deal with Kaneva

Turner Broadcasting has signed a one-year deal with Kaneva to try its hand at building virtual world spaces inside the Kaneva platform with each Turner-created space using an embedded video player to stream content...

Sept
26

A Media Circus.US

Kaneva Launches Dance Party 3D

Not much noise from 3D virtual world Kaneva lately and all of a sudden, some greatness. I have to admit, it is early and I have not done a deep dive into Dance Party 3D, but from the looks of it, Kaneva is really starting to understand the potential of collaboration and co-creation with it's users. I really like the sounds of this and will take some time later in the day to explore this further.

Mar
16

TechCrunch

Kaneva: A Place for (3D) Friends

Kaneva is a new social network that extends the concept of MySpace into a virtual world. Although you've been able to sign up for a 2D profile on Kaneva they recently opened the doors to their 3D world. The idea is that users can create personal profile pages in the 2D space, like MySpace, but also carry out the same personalization to their virtual world apartments.

See Blog Archive >

Press Releases

Jan
25

TBS, Inc.

Screen Actors Guild Awards® Pre-Show Event Live Inside Kaneva's 3D Virtual World

In addition to watching the Screen Actors Guild Awards Red Carpet Pre-Show at tbs.com and tnt.tv, fans worldwide can now walk the SAG red carpet inside the 3D virtual world of Kaneva. Set to take place in the 3D TNT backlot inside Kaneva, the event will allow fans to create and dress their avatars in high fashion, walk the carpet, watch live interviews of the hottest celebrities on the Hollywood red carpet on multiple in-world screens, mingle and chat with friends and even participate in a red carpet photo shoot. This event is part of Turner Broadcasting System, Inc.'s agreement with Kaneva to extend its programming to the Web communities and 3D spaces in the Virtual World of Kaneva. Additional details are available at http://www.kaneva.com/redcarpet.htm

Oct
10

IBM

Kaneva Takes Virtual World Mainstream with IBM

Kaneva, a rapidly growing digital world for the masses, today announced at the Virtual Worlds Conference that it has standardized on IBM (NYSE: IBM) servers to support consumers worldwide who want to blend social networking and entertainment in an immersive 3-D environment....

See the full Press Release >

Media Alert -- Engage Expo 2009 NYC

Mar
05

Keep it Real!

Kaneva launches 'Keep It Real!' Premiere Sponsorship Program

ATLANTA, GA - (March 4, 2009) Kaneva, a social entertainment world that unifies Web 2.0 social networking with an immersive 3D world, announces today their 'Keep it Real!' premiere sponsorship model for brand opportunities.

Media Inquiries

A digital world of real friends and good times, Kaneva is the first to combine social networking with a 3D virtual world.

For more information, please contact us by email, pr at kaneva dot com.

News Archive - 2008

Mar
1

Innovations Magazine

Welcome to My World

For Christopher Klaus and his burgeoning online 3D community Kaneva...

Feb
15

Emory Wheel

Emory Conference Discusses New Reality of Virtual Worlds

With graying hair, a grizzled face and a penchant for bow ties, Benn Konsynski, professor of business administration at Goizueta Business School, doesn't fit the typical stereotype of an online gamer. But you should never judge a book by its cover: Konsynski takes his games very seriously and he isn't the only one. In fact, on Monday, Goizueta was filled with a variety of people from across the nation academics, businessmen, tech enthusiasts and IT professionals who all share the belief that gaming is much more than child's play. Video game enthusiasts flocked to the B-School for the public portion of a two-day conference entitled "Virtual Worlds and New Realities in

Feb
11

Atlanta Business Magazine

Welcome to My World

For Christopher Klaus and his burgeoning online 3D community Kaneva - as it as grown to some 800,000 members - that meant recently moving the office space to a 28,000-square-foot floor of an office building near the heart of Buckhead. As construction crews customize the space, housing just 50 staffers for now, the finishing touches are also underway in the virtual space, and growth is anticipated for both. Kaneva means canvas in Latin, and Klaus means it as a digital canvas, where members are free to create their own alter ego, their avatar, and ditto their environment. Create as in there are 400,000 options in creating one's avatar, though all must take on human form. Similar to SIMS or Second Life, but with a counterintuitive theme of reality, Kaneva surely has a business model, which partnerships with Turner New Products and YouTube can attest. He describes Kaneva as more Facebook than fantasyland. There's currency and transactions, competitions and multi-player activities. There's profiles and friends, and there are rules.

Feb
1

Technique

Alum Klaus speaks to students about latest endeavors

On Tuesday, Christopher Klaus, a Tech alumnus and founder of Internet Security Systems (ISS) who made a fortune after selling the company to IBM, came to speak to members of the Tech chapter of the Association for Computing Machinery (ACM) as part of their Tech Talk series. Held in room 1447 of the building that shares his name, the Klaus Advanced Computing Building, he spoke to a small group of ACM members about his past and future endeavors. "I'm always glad to come back to share and contribute some of the lessons I've learned and talk about something I'm passionate about. It's always exciting to ... see people on the cutting edge and exploring where [computing] is going," Klaus said.

Jan
21

Linux Insider

Kaneva Mixes Social Networks, Virtual Worlds

Kaneva is a new breed of virtual world. It is entirely free of orcs, wizards and space tyrants -- and also refreshingly low on the sort of cyber-bores and silicon hippies who infest Second Life. Part social network, part 3-D chatroom, Kaneva.com is like the hybrid child of online "worlds" and social networking sites such as Facebook . In fact, it's difficult to imagine a site that fits the Internet trends of 2008 more perfectly.

Jan
21

Tech News World

Kaneva Mixes Social Networks, Virtual Worlds

Kaneva is a new breed of virtual world. It is entirely free of orcs, wizards and space tyrants -- and also refreshingly low on the sort of cyber-bores and silicon hippies who infest Second Life. Part social network, part 3-D chatroom, Kaneva.com is like the hybrid child of online "worlds" and social networking sites such as Facebook . In fact, it's difficult to imagine a site that fits the Internet trends of 2008 more perfectly.

Jan
20

TechLinks

Christopher Klaus moves virtual world into real space with help from Wm. Leonard & Co.

Christopher Klaus, one of Atlanta's most successful entrepreneurs, has moved Kaneva, his 3D virtual world and the company that supports it, into larger offices in the Perimeter area with help from Wm. Leonard & Co., real estate specialists for high-growth companies. Kaneva engaged Wm. Leonard & Co. to help search for new office space, manage lease negotiations, and provide counsel regarding the logistics of the relocation. Christopher Klaus founded Internet Security Systems (ISS) in 1993, while he was a student at Georgia Tech. Thirteen years later he sold the firm to IBM for $1.3 billion. Four years ago he founded Kaneva to combine social networking gaming, media sharing, and interpersonal communication in a 3D virtual world. In a short time, Kaneva has attracted more than one million members. "I believe that virtual worlds will be the next fully immersive way that people engage with each other," says Klaus. "We are in the infancy of this exciting new industry and are excited about the many opportunities to innovate, and to bring people together in ways that only a few years ago would have seemed like science fiction."

News Archive - 2007

Nov
28

TechJournal South

25 Most Influential People in Southeast Tech

TechJournal South selected 25 of the most influential people in Southeast tech in its Nov. print edition and their bios will be appearing online for the next few days. Today: Bobbie Greene Kilberg, CEO, Northern Virginia Tech Council; and Christopher Klaus, CEO and founder of Atlanta's Kaneva.

Oct
29

Financial Times

Real life intrudes on the virtual world

"On the internet, nobody knows you're a dog," says one pooch to another in front of a computer screen, in the famous 1993 New Yorker cartoon. In the online worlds of World of Warcraft and Second Life, you can be a dog, elf or an orc, and nobody knows you're a human. But the desire to don a virtual disguise may now be waning. In some of the newest virtual worlds, people are happier being themselves. Avatars are accurate representations of their owners and a right-click of the mouse over their characters can reveal their real name, age and interests. Video games have historically been the main influence for virtual worlds, but the new trend for real-life representation is being driven by social networking. "The next killer application to spread adoption mainstream of virtual worlds is going to be integration with social networks," says Corey Bridges, executive producer at Multiverse, a creator of online-world software.

Oct
26

Atlanta Journal-Constitution South

Virtual meetings bring serious business to online worlds

Chris Klaus, the Atlanta Internet entrepreneur who founded Kaneva, a virtual social site where members can go to virtual dance parties, cruise virtual shopping malls and live in virtual homes, said that "you're never going to replace the face-to-face meeting. But maybe instead of flying around the country every week doing sales calls, there's a more efficient way to do some of it virtually." Klaus said he envisions the day when companies hold virtual meetings inside Kaneva or businesses and consumers buy real-world goods through virtual stores in the online fantasy world. But "we've still got a ways to go," he acknowledged. "I think virtual worlds generally are still a little more complicated than they should be right now." Clearly though, businesses are starting to bet on them.

Sept
29

Wall Street Journal Online

Power Tables: Rathbun's Atlanta

Rathbun's is one of three Atlanta restaurants owned by chef Kevin Rathbun. Located two miles from downtown amid the million-dollar Victorian homes in upscale Inman Park, Rathbun's serves a varied assortment of what it calls modern American cuisine. Recent Sightings: Christopher Klaus, founder of online security provider ISS Worldwide, talked with guests at table 52 about his social-networking site, Kaneva.

Sept
28

VH1 Game Break

Come To The Weekend Dance Party

It's Friday, and it's time to party. The folks at Kenova have a great online MMO game for you called Dance Party 3D in which you can bop the night away, become a dance star and even open a dance club. You can also become a virtual DJ and submit your own music mix to the party - hip hop, disco, salsa and more. Says the press release, it's "a free, casual game and social experience like no other. Kaneva's Dance Party 3D is the first virtual world-based, massive multi-player online (MMO) dance game where hundreds of thousands of people from across the globe can simultaneously bust out cool moves on the dance floor, compete and win dance battles, spin hot playlists, party at amazing clubs and even build their own rockin' 3D nightspot."

Sept
17

Family Circle Magazine

Kaneva featured in Family Circle: Teens on Screen

Baffled by what your daughter does on the computer with her avatars (i.e. online identities). She creates a virtual version of herself and interacts with other users. Check out these popular online worlds for teens: Kaneva, Whyville, Nicktropolis.

Aug
07

GARTNER

GARTNER: Corporate Use of Virtual Worlds Needs Careful Evaluation

Steve Prentice, a Gartner vice-president and distinguished analyst, said if companies were using such sites they should look to the more heavily moderated sites, such as There, Kaneva and Activeworlds.

Aug
07

The Atlantan

The Secret World of Chris Klaus

The wiz from his Atlanta office, an internet lord reigns over a magical, 3-D land you may not want to leave once you get there. Life could have turned out very differently for Chris Klaus. In 1994, when the shy, broke, 21-year-old, ex-pizza boy dropped out of Georgia Tech and moved into the spare bedroom of his grandmother's house in Roswell, few would have bet that Klaus was just years away from making his first billion dollars.

Jul
16

Online Reporter

3D Cyber Community Integrates YouTube

Online virtual network and media company Kaneva now makes YouTube videos available in its virtual world community. Kaneva's "Virtual World" is said to be the first integrated Web 2.0 virtual community, with 3D interaction in its social network and entertainment world.

Jun
28

Virtual Worlds News

Kaneva Integrates YouTube Videos into Its Virtual World

Kaneva today announced that YouTube videos are now available for synchronized viewing inside the Virtual World of Kaneva. On Kaneva.com, Profiles, Entertainment and Communities are instantly "teleported" from the 2D Web into a 3D Virtual World where each resident has their own virtual home and 3D persona or avatar. Kaneva currently has over 350,000 members and over 10,000 communities. By placing the 3D TVs inside the virtual world, videos from YouTube can play seamlessly and simultaneously across all the Kaneva members' computers, say officials.

Jun
29

MediaPost

Kaneva Brings YouTube Into Virtual World

Kaneva Brings YouTube Into Virtual World

Jun
20

Earth Times

Virtual Worlds Provide a Needed Social Function

Chris Klaus, Internet pioneer and local philanthropist spoke recently at the CIO Roundtable Forum luncheon held at the Buckhead Club and sponsored by Paalam, Inc. Klaus, who sold his company, ISS (Internet Security Systems) to IBM and recently founded Kaneva.com, a Web based, social network and virtual world entertainment company, told the assembled group of CIO's and other executives that the growing use of Internet virtual communities actually enhances an individual's opportunities to interact with others and allows anyone to create an alternate life for themselves that may not be in the cards in real life.

Jun
12

Game Business Daily

Conquering the MMO Market

We've all heard the hype: Massively multiplayer online games, a.k.a. MMOs � persistent virtual worlds that players can simultaneously mix, mingle and/or adventure within 24/7 alongside literally thousands of fellow users � are the next big thing.

Apr
16

BusinessWeek.com

Digital Suburbia

Kaneva aims to bring social networking to a relatively cautious, upscale crowd more interested in making real-world connection than in building fantasies online. Think of Kaneva as Second Life meets MySpace, with a dash of Match.com thrown in - aimed not at tech-savvy teens but at a mainstream audience.

Apr
3

Jack Myers Media Village

KANEVA: Not a 'Second Life,' But a Richer First Life

If Second Life, with its steep learning curve and entrepreneurially-inclined community is a boutique (think 'H&M'), then Kaneva wants to be MACY'S - "the world's largest store." While Kaneva is Latin for "blank canvas," the

Mar
21

TheStreet.com

Second Life, and Maybe a Third or Fourth

One of the newest is Kaneva, which extends a profile system similar to News Corp.'s MySpace into a three-dimensional world. Kaneva, Latin for "canvas," certainly isn't as immersive as the world of Second Life, but its simple design and controls may draw a much larger, less tech-savvy crowd.

Mar
21

Atlanta Business Chronicle

Kaneva Open for Business, Fun

Kaneva has moved to open beta status, allowing users to sign up for immediate access into the 3D Virtual World of Kaneva. Atlanta-based Kaneva has simulated, interactive environments where users can own virtual property and play games. It also is a site to download and share media, like YouTube, and to interact with new friends, like MySpace.

Mar
8

1Up

GDC 2007: The Past, Present & Future of MMOs

Meanwhile, SL knockoffs are also getting huge, places like Kaneva and Hi Dee Hi. Users are already codifying things they need from these spaces: user content uploads and the ability to cash out and make real money.

Mar
7

Financial Times Online

Kaneva canvasses 3-D social networking

Virtual worlds ought to be an obvious extension for social networking sites � what could improve the experience more than sharing your videos and music in your virtual home with friends recreated in 3-D?

Mar
4

Atlanta Journal Constitution

Virtual online realms have changed gaming

A new generation of online games and successors to vast virtual realms such as "World of Warcraft'' and "Second Life'' will likely be the Internet's next big financial and cultural phenomenon, technology investing experts say.

Mar
4

Content Agenda

New Online Games Seen As the Web's Next Big Thing

The Technology Marketing Council taps Internet Security Systems founder Christopher Klaus to help put Atlanta on the national and world technology map.

Jan
22

Daily Report Online

Kaneva CEO Tapped to Help Put Atlanta on Technology Map

The Technology Marketing Council taps Internet Security Systems founder Christopher Klaus to help put Atlanta on the national and world technology map.

News Archive - 2006

Dec
15

Atlanta Business Chronicle

Christopher Klaus' Virtual New World

Christoper Klaus is famous for co-founding Internet Security Systems Inc., which was bought this summer by IBM Corp. for $1.3 billion. These days, he spends most of his time in a fantasy world. The 33-year-old and his team of 18 prorgrammers have launched

Dec
7

Central Park Media and Kaneva

Central Park Media and Kaneva Announce Anime Contest Winners

The trailers have been submitted, the voting has ended and the anime community has spoken. The winning team of Kaneva and Central Park Media's Otaku Invitational is Twilight Musuko with their tralier for Revolutionary Girl Utena, The Movie.

Oct
27

Atlanta Journal Constitution

Chris Klaus Keeps Creative Urge Satisfied with Online World Kaneva

Chris Klaus built a company from scratch, then saw it sold to IBM last week for $1.3 billion. Now, he has a world to build. Klaus, who founded Internet Security Systems while a student at Georgia Tech, is CEO and founder of Atlanta-based Kaneva

Oct
26

Georgia Tech

Georgia Tech Opens Klaus Advanced Computing Building

Building to Accelerate Discovery of New, Innovative Technologies and Solidify Georgia Tech's Position as a Leading Institute for Advanced Computing

Oct
24

CPI live net

Christopher Klaus on IBM and Beyond

Internet Security Systems (ISS) recently entered an agreement to be acquired by IBM for $1.3 b in cash, a deal expected to close by the end of the year. SAME talked with Chris Klaus, founder and chief security advisor at ISS, about what he plans to do next -- and it could involve an on-line virtual world he hopes you'll visit, too.

Blog Archive - 2008

Aug
18

Bernaise Source Blog

Sig Mosley, Charting Atlanta's High Tech Industry

He points to Venture Labs and a new generation of advocates like Sanjay Parekh and Scott Burkett who are helping to transform Atlanta's high tech community. He also points to leaders like Chris Klaus at Kaneva and Bob Cramer (blog) at ThePort who have achieved success and have gone back for another round with new companies.

May
22

Bernaise Source Blog

Kaneva: Turning a Virtual Community into Reality

Last week Georgia Governor Sonny Perdue signed legislation that will give entertainment industry production studios up to 30 percent tax breaks for business conducted in the state of Georgia. Georgia is the first state to pass this type of incentive for the gaming industry.

Apr
22

Koin Up Blog

Kaneva is on Koinup!

Enthusiastic Kaneva members have contacted Koinup several times in order to get their fav world listed, we have appreciated their feedback! So now, you have a new, exciting Kaneva homepage and moreover people on Koinup have the chance to choose Kaneva as their fav world...

Jan
31

Spunlogic Blog

Living in a Virtual World - Last Night's AiMA Event

Last night's AiMA event - "How Virtual Worlds are Impacting Interactive Marketing" - featured an exceptional group of speakers and really fascinating content. The event's panel was moderated by Del Ross, VP of Distribution Marketing (Americas) for InterContinental Hotels Group � and one of our very favorite-ist clients! The panelists included Christopher Klaus / Founder and CEO for Kaneva...

Jan
25

Mashable Blog

Screen Actor's Guild Awards Red Carpet Coming To Kaneva

Kaneva, which we've covered before as having an exclusive deal with Turner Broadcasting, will be carrying a live broadcast from the Screen Actor's Guild (SAG) awards red carpet in their virtual world. While the live stream will also be carried on tnt.tv and tbs.com, users of the Kaneva virtual world will also be able to join the festivities without having to leave the site. After the awards show officially starts, coverage will shift to the backstage area to bring you the reactions of the winners from the press room.

Jan
25

Virtual World News

SAG Awards to be Simulcast in Kaneva

Kaneva announced today that this Sunday it would be simulcasting the SAG Awards as well as pre-show coverage into Kaneva as a part of its partnership with Turner. On the TNT backlot inside Kaneva, avatars will be able to watch...

Jan
25

Scarry Video

SAG Awards to be Simulcast in Kaneva

As a build-up to the 14th Annual presentation, TNT and TBS will present a special live webcast of the red carpet at tnt.tv and tbs.com, as well as through the TBS and TNT domains within the Kaneva virtual world. In addition to watching the Red Carpet Pre-Show at tbs.com and tnt.tv, fans worldwide can now walk the SAG red carpet inside the 3D virtual world of Kaneva. Set to take place in the 3D TNT backlot inside Kaneva, the event will allow fans to create and dress their avatars in high fashion, walk the carpet, watch live interviews of the hottest celebrities on the Hollywood red carpet on multiple in-world screens, mingle and chat with friends and even participate in a red carpet photo shoot. Additional details are available at http://www.kaneva.com/redcarpet.htm

Jan
18

Southeast VC

Chris Klaus, founder of ISS and current CEO of Kaneva offers Prediction for 2008

I asked 4 entrepreneurs to provide their tech predictions for 2008. Chris Klaus, founder and former CTO of ISS is the 4th and final one that I will post here. ISS sold to IBM back in '06 for $1.3 billion and now Chris is the CEO of Kaneva. Chris, thanks for taking the time.

Jan
14

ProjectNewAge.com Blog

2D Meets 3D With New Gen Y Social Network

Hold on to your widgets, there's a new Gen Y social network morphing MySpace with a SecondLife ... basically tying together 2D and 3D worlds. Yep, a new MySpace-style virtual, Web 3.0 world. The new site, Kaneva.com, is definitely a new twist on social networking. Kaneva users can create profile pages in their 2D space, like at MySpace or Facebook, but also do the same 3D personalization to their Kaneva virtual world apartment.

Jan
6

APLINK Blog

Kaneva Virtual World

Combining a social network and a virtual world, Kaneva brings profiles and entertainment to the 3D realm in a modern-day, online digital world full of real friends and good times. Kaneva provides a whole new way  a more human way  to connect with friends online.

Blog Archive - 2007

Dec
29

Kinoeye

Kaneva : A Different Approach to Virtual Worlds?

Kaneva, a virtual world that launched this year, is the brainchild of Chris Klaus, who developed it after he sold his internet security company to IBM..... ....Kaneva encourages the use of true identities and personal information to help people interact. He says virtual interaction is much more immediate than in real life. "It's much easier to read your profile in the virtual world and see you have the same friends and interests and, all of a sudden, you have those connections. (Financial Times Nuttall October 26 2007

Dec
12

Spunlogic Blog

Is Kaneva a Disruptor?

Recently, I've seen a great deal of positive press about the virtual world Kaneva. Second Life has been the big player in the space, stealing much of the spotlight from other worlds. But, as we've shared in previous blog posts, it's certainly not the only virtual world out there. With millions and millions of people creating virtual lives, this space will only grow and reshape as the market defines itself. So, this Forbes article ("Rocking the Virtual World") says: Among the producers of virtual worlds Atlanta's Kaneva may be on its way to becoming the most "disruptive," according to Strategy & Innovation, a Cambridge, Mass. newsletter founded by Harvard Business School's Clayton Christensen. That's quite a statement. But, why Kaneva? Certainly Second Life has the greater mind share. Well, the article goes on with a quote from founder Christopher Klaus: "Second Life currently has huge mind share, but they are after a different market," says Klaus. "We want people who have never played videogames before." This is significant. Kaneva, unlike Second Life (and other worlds), encourages users to replicate themselves in-world, as opposed to creating a fantasy version of themselves. Kaneva wants to be the MySpace or Facebook of virtual worlds - a place to openly share your life and your interests with your friends. In fact, Kaneva has often been compared to the social network MySpace, not a frequent comparison for Second Life.

Oct
11

Awareness is Everything

Virtual Worlds Expo: Visionary Panel, Where the platforms are going next

This was, quite fittingly, the last thing I did at the Virtual Worlds Expo, due to travel arrangements, though there were three more sessions. This one was in the Business Strategy and Investment track. A full panel moderated by Mark Wallace, a blogger at 3pointd.com and featuring Corey Bridges, co-founder of Multiverse; Chris Klaus, founder and CEO of Kaneva...

Oct
22

I, Platform: Eric Rice

Microsoft MIGHT beat Google in 3D, if�

Today I downloaded Microsoft's 3DVIA software, which runs with Microsoft Virtual Earth. If you come from the Google side of the world, this would be the same as saying "I downloaded Google Sketchup, which runs with Google Earth". These two giants are ready to engage in an epic battle, one that might affect the emerging mirror and virtual world marketplace. To each, their own, they have resources, software and tools, and a massive (and practical reach) beyond what any others in the virtual world space have today...

Oct
3

Virtual Worlds News

Turner Broadcasting Signs One-Year Deal with Kaneva

Turner Broadcasting has signed a one-year deal with Kaneva to try its hand at building virtual world spaces inside the Kaneva platform with each Turner-created space using an embedded video player to stream content...

Oct
3

Daniel Davenport

Turner signs deal with Kaneva

Now the Time Warner division will try for a relationship with a little more depth, signing a one-year deal with Kaneva to build and test virtual worlds for its entertainment networks. Turner gets access to Kaneva's technology and tools...

Oct
3

Tech Links

Turner's New Products Group Partners with Kaneva to Create Virtual Space

s New Products Group has signed a one-year deal with Kaneva to build and test virtual world extensions of its entertainment properties. The deal was announced today by Blake Lewin, vice president for TBS, Inc.'s New Products Group...

Oct
3

Worlds in Motion

Turner Explores Kaneva

Turner Broadcasting's Products Group has signed a one-year deal with Kaneva to extend its entertainment properties into virtual worlds, reports Online Media Daily. Each Turner Web property will have its own space within Kaneva...

Sept
27

Game Daily

Why Virtual Worlds Are Overtaking the Game Industry

More and more game developers seem to be turning their attention to virtual worlds. Why? Although games can have communities around them, virtual worlds do very well in facilitating communities. Perhaps gamemakers could learn some valuable lessons from worlds like Second Life or Raph Koster's newly announced Metaplace. The bar for online gaming has been raised, with community becoming as important as gameplay. Virtual worlds and Web 2.0 habits are driving users to worlds that support socializing instead of questing and user-created content instead of magic.

Sept
26

A Media Circus.US

Kaneva Launches Dance Party 3D

Not much noise from 3D virtual world Kaneva lately and all of a sudden, some greatness. I have to admit, it is early and I have not done a deep dive into Dance Party 3D, but from the looks of it, Kaneva is really starting to understand the potential of collaboration and co-creation with it's users. I really like the sounds of this and will take some time later in the day to explore this further.

Sept
25

B-Side

Kaneva Brings Dance Competitions to Its Clubs, Pre-Paid Cards to Target

When we spoke with Kaneva CEO Christopher Klaus back in August, he hinted that the game-oriented virtual world would be rolling out a series of casual games in its fourth quarter. The first, Dance Party 3D, launches tomorrow with prepaid cards for access and bonus items, in $10 and $25 varieties, appearing in Target by October 1. What sets Dance Party apart from a business point is that it's being marketed as a standalone game instead of just a value-add for existing Kaneva users.

Sept
24

Blogo Wogo

Kaneva's Virtual Dance Party Starts Tonight

Kaneva, the online virtual world, is launching Dance Party 3D, which is an MMO dance game where players can compete on the dance floor. It's free to join, and to play, but if you want to look your coolest, you can buy dance gear and more. This seems rather similar to EA Games' recently launched community for Sims Karaoke.

Sept
24

Emediawire

DANCE PARTY 3D ROCKS YOUR WORLD

Everybody dance now! Kaneva, a rapidly growing virtual world with over 625,000 members, today launched Dance Party 3D, a free, casual game and social experience like no other. Kaneva's Dance Party 3D is the first virtual world-based, massive multi-player online (MMO) dance game where hundreds of thousands of people from across the globe can simultaneously bust out cool moves on the dance floor, compete and win dance battles, spin hot playlists, party at amazing clubs and even build their own rockin' 3D nightspot.

Sept
24

Kokel Blog Sports

Kaneva Brings Dance Competitions to Its Clubs

Kaneva, the on the web virtual universe, is launching Dance Party 3D, which is an MMO dance game where players can compete on the dance floor. It's free to join, and to play, but if you thirst to look your coolest...

Sept
24

Mashable

Kaneva's Virtual Dance Party Starts Tonight

Kaneva, the online virtual world, is launching Dance Party 3D, which is an MMO dance game where players can compete on the dance floor. It's free to join, and to play, but if you want to look your coolest, you can buy dance gear and more. This seems rather similar to EA Games' recently launched community for Sims Karaoke.

Sept
24

Second Life Loser

Kaneva's Virtual Dance Party Starts Tonight

Kaneva, the online virtual world, is launching Dance Party 3D, which is an MMO dance game where players can compete on the dance floor. It's free to join, and to play, but if you want to look your coolest, you can buy dance gear and more. This seems rather similar to EA Games' recently launched community for Sims Karaoke.

Sept
24

Worlds In Motion

Kaneva Launches Dance Party 3D

Kaneva has launched a free in-world casual game called Dance Party 3D. They describe it as a social experience, a multiplayer dance game with dance battles, competition and a build-your-own-nightclub feature. Interestingly, Kaneva claims the number of users Dance Party 3D can support for gameplay and socializing is unlimited. It also promises over 55 million possible options for avatar customizability, with new fashions available daily. Avatars teleport into one of the two new Kaneva clubs created to feature the game, or into one of the of Dance Party 3D Clubs created by Kaneva members.

Sept
24

Virtual Worlds News

Kaneva Brings Dance Competitions to Its Clubs, Pre-Paid Cards to Target

When we spoke with Kaneva CEO Christopher Klaus back in August, he hinted that the game-oriented virtual world would be rolling out a series of casual games in its fourth quarter. The first, Dance Party 3D, launches tomorrow with prepaid cards for access and bonus items, in $10 and $25 varieties, appearing in Target by October 1. What sets Dance Party apart from a business point is that it's being marketed as a standalone game instead of just a value-add for existing Kaneva users.

Sept
19

Data Warehouse

More Companies Are Using Virtual Worlds But Few Have Strategies to Deal With Them

A new report from The Conference Board finds that virtual worlds are emerging fast on the business landscape, but few companies have developed strategies to deal with them. Membership is now in the millions, and many of the participants are not just customers, but employees. A virtual world is a 3-D Internet-based simulated social networking community, usually modeled after the "real" world, with buildings, roads, meeting rooms, bars and billboards. Generally, many users participate at any time, with the interaction being immediate - taking place in real time. Some examples of virtual worlds include Second Life , Kaneva and There.

Sept
17

Clickable Culture

Dance Revolution Hits 'Kaneva'

Virtual world Kaneva is gearing up for what it calls the "world's largest online dance game" with Dance Party 3D, an expansion pack which will pit player versus player in a battle for dance-floor domination.

Aug
29

Virtual Worlds News

VW News Interview: Christopher Klaus, Kaneva CEO

After a short break, we're jumping back in to our weekly interview feature. Last time we spoke with Corey Bridges from Multiverse on the occasion of Multiverse hitting 1.0. Today we feature a talk with someone who's product is still in development. Christopher Klaus, CEO of Kaneva, discussed tying the 2D social networks to the 3D, incorporating games into virtual worlds, and focusing on the real you in online worlds: "One of the things we're trying to do that's different is to get people to be themselves. In World of Warcraft, you're usually playing an Orc or a knight. Most people aren't that during the day.

Aug
26

Charlene Blog

A Future for Live Music in Kaneva?

Oftentimes, when exploring brave new worlds or re-visiting old and forgotten ones, the ever-churning mind of the futurist sometimes has to endure the very things that others would be so quick to dismiss. It's not an easy job, and it certainly thrusts the futurist far outside the comfort zone. I find this when studying Kaneva, one of the other virtual worlds that may surpass There.com to be one of Second Life's major competitors. One of the areas that I see success for Kaneva is with music � live and otherwise.

Aug
17

Metaversed

7 Things You Should Know About Kaneva

The Grid Safari group, which travels virtual worlds and other networked virtual environments got the Kaneva grand tour this week, courtesy of the new community director, Corelli. We learn't alot about the upcoming 2D/3D social world and came away thoroughly impressed with what we saw.

Jul
24

Virtual Worlds Forum Blog

MySpace Meets Virtual Worlds

Kaneva has been described as There.com-meets-MySpace. It is uglier than Second Life, but is a hybrid social network and virtual world. It's strength is in media management, so you are able to listen to music playlists, download etc. It's even being touted as a future way for musicians to earn money in terms of 'live' performances.

Jul
21

Eric Rice

Second Life Notes

Spin/Eric talks about live music background at Slackstreet, now called Infocalypse, Saijo City development, Tune shifting to Kaneva, and upcoming Relay for Life mega benefit on 7/27 weekend. To assist in the logistics on this large benefit to raise money to fight cancer, please contact Eric Ric via IM in world, or at ericrice at gmail dot com.

Jul
16

I, Platform: Eric Rice

Relocating a Project to Kaneva from Second Life

Where Kaneva shines is with media� the management of media that occurs outside of the 3D space in that myspace/facebook type of environment. Those that are on the Kaneva grid, as well as those outside, are able to listen to the playlists, download, or dance accordingly. As this young virtual world evolves, it's quite possible� if they take the right steps� it may very well be one of the most valuable new frontiers for the indie musician� for performances, promotion, and sales.

Jun
28

RedHerring Blog

You Ain't 'Cuz You Not

The upstart virtual world Kaneva hopes to house virtual versions of popular television shows, with places where fans can watch and talk about episodes together. On Thursday the Atlanta-based company stopped waiting around for partners to provide content, instead announcing it had come up with technology that lets users easily upload and watch YouTube videos with their friends in their virtual homes or hang out spaces, providing instant access to millions of videos.

Jun
28

Metaversed

Kaneva Integrate YouTube for Group Video Viewing Inworld

Kaneva, the 2D/3D social networking virtual world, has integrated YouTube viewing into their 3D spaces. Users can now view YouTube video's together on their virtual televisions within their own spaces and share with their friends in realtime. "We are redefining how online videos can be consumed and demonstrating our mission to embrace the Internet as a virtual hard drive for our community to tap into," said Christopher Klaus, founder and chief executive officer for Kaneva. "We don't want to put our community in a box and force them to live with what we feed them. We want to empower our members to easily bring in and enjoy with friends their favorite media -- including video, photos, and games -- as another way to express their interests and connect with others."

Jun
19

Bub.blicio.us

UNDER THE RADAR: Entertainment & Media

On June 28th, the Under the Radar conference will present startups who are shaping the future of entertainment and media. This is an ideal forum if you you a dealmaker looking to partner with, invest in, acquire or just get a sense of who the new startup contenders will be.

Jun
18

Blogozine

Kaneva, your world.. your imagination!

For about a month to be exact, I have been discovering the virtual world. I just had to see what was it all about. Second Life is probably the most known virtual world, and there are about 30 of them. The newest world that I know of is Kaneva. Simply put, Kaneva is a mash up of Myspace, YouTube and Second Life all together. In Kaneva you "teleport yourself, your media and your imagination into the modern-day 3D world ". So with Kaneva you get a 2D profile (like Myspace) that has your info, pics, blog and comment box... you get to upload your media: videos ( the YouTube part) and music, and you connect all that with your 3D self in after you download the World of Kaneva software.

Jun
13

Southern Fried Tech

MySpace Elements Could Make Kaneva the Real Thing

Virtual worlds, like Second Life and Entropia, are well� virtual. Avatars created in these worlds often have little or no relevance to their real life users. However, with the fairly recent creation of Kaneva, the line between the virtual world and the real world may begin to look rather blurry. Kaneva, which is still in its beta version, was developed by Chris Klaus, who created Internet Security Systems (ISS) and later sold it for $1.3 billion. Since selling ISS, Klaus has directed his attention full-time to designing Kaneva and giving a very different feel than virtually any other world out there right now.

Jun
5

Fallon Planning Blog

Postcards from Second Life: Alternate Virtual Worlds

Found this great compile of alternate virtual worlds.

May
30

A Media Circ.Us

Geospatial, Multi-Angle Video and the Metaverse... Oh My!

I started scouring the web this morning and a thread popped out at me instantly. Sure, it is the morning of Where 2.0 and there is a reason for the common thread, but this thread is certainly nothing new, and nothing that many of us have not been talking about for quite some time.

May
2

Brand to be Determined

A Better Performing SL Environment

Kaneva. Darn if don't continue to learn from Eric Rice. Today his posts pointed me towards a new virtual community called Kaneva. Maybe old news to the SLers but this is the first I have heard of Kaneva. To get up to speed quickly, watch the Kaneva video demo, top right, on this page.

May
1

Second Slog

A Future of Live Music in Kaneva?

I find this when studying Kaneva, one of the other virtual worlds that may surpass There.com to be one of Second Life's major competitors. One of the areas that I see success for Kaneva is with music-- live and otherwise.

Apr
28

Advertising Lab

Mattel Launches Barbie Girls

...I barely squeezed in for a moment (the site was so overcrowded it wasn't accepting new people all morning). The experience is pretty straightforward; it's somewhere in the neighborhood of Kaneva, Coke Studios and Virtual Laguna Beach but more pink.

Apr
27

Start Up Squad

Virtual World: What's Up Next Month

Few major releases are coming up in the 3D virtual world space. First is from Kaneva that will be offering more options to it's users for creating life-like avatars. This in other words means that users will be able to purchase new items and upgrades including clothes, furniture and homes with Kaneva's new Buy Credits system.

Apr
2

VTOR - Virtual to Reality

10,000 Credits for Logging In

Acquiring virtual money is of great interest. On Mondays Kaneva has been running stress tests and today, April 2nd, will be offering 10,000 credits to those who login for at least 30 minutes. For those interested in the 2D and 3D world of Kaneva, this could be a good time to check it out.

Mar
29

Killer Startups

Kaneva.com - Do What You Can Imagine

Kaneva is like MySpace and the Sims mashed up. They take all of the basic features of MySpace, such as friends, photos, videos, messages, groups, and blogs, and give you more control, as well as a virtual space. You can design your own 3D apartment and then you can warp to different public locations, such as the mall or club. You can buy items with a virtual currency, but unlike Sims, you don't start out incredibly poor.

Mar
24

3pointD

Next Gen Web Integration In Virtual Worlds

So I asked the audience to imagine the difference between uploading photos to Flickr, and uploading them to a place like Kaneva. On Flickr, many people can view my photos, but I can't interact with them and they can't interact with each other (although I did note that some new Web 2.0 apps like me.dium and others have begun to bring this social quality of presence to the Web). A place like Kaneva adds the social power of presence and interactivity to the mix.

Mar
23

Design of Knowledge

Kaneva - Second Life Competitor

Still in Beta but Kaneva looks to be a serious competitor for Second Life. First, it combines the best features of MySpace and Second Life which is a very potent attraction. Second, I like the fact that it seems easier to build things and import media to the virtual world. Third, it is completely open-source through the Elite Developers platform which means that innovation will be much quicker than in Second Life which is very-controlled by

Mar
23

Geek.com

New 3D world opens

Still in Beta but Kaneva

Mar
21

Ad Globe Tech

The Virtual World of Kaneva - Making 3D Friends

The Virtual World of Kaneva - Making 3D Friends

Mar
20

Cyberworld

Kaneva Virtual Networking Site

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
20

Aldvsms

Kaneva: A New Social Network

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
19

Cox News

Kaneva Seen as the Next Big Thing

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
19

Online Community Report

Community 2.0: links and more thoughts

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
17

The Future of Media

Virtual World / Social Network Set to Open on Monday

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
16

MarketingFM

MarketingFM Links Roundup: Kaneva

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
15

3pointD

Get Your 3D Social Media on Monday in Kaneva

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
15

Start Up Squad

Kaneva's Virtual World is Now Open

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
14

Greg Verdino Blog

Yes you Kan (almost) Kaneva

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
12

Humlab

Virtual World Real Choices

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
11

Greg Verdino 2.0 Blog

Kan You Kaneva?

As a Kaneva beta tester, I've been poking around the new virtual world that has been getting some press attention for the way it bridges traditional 2D social networking with a 3D virtual world environment. (Note: I've actually been pointing to Kaneva as a

Mar
8

Metaverse Stew

Metaverse Stew: Kaneva

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
4

Knowledgecast

Virtual World and Social Networking

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
2

Windsor334

Virtual World Kaneva

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
1

BryanStarBuck

Kaneva = SecondLife + MySpace

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Mar
1

VTO Reality

Inside the Virtual World of Kaneva (beta)

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Feb
28

Mashable roundup

Mashable Roundup Features Kaneva

Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating

Feb
28

Yahoo Tech Review

Kaneva canvasses 3-D social networking

Kaneva. It's the Latin word for canvas. It's also one of the newest in the flurry of virtual worlds cropping up in cyberspace. This one is a sort of SimCity meets Facebook--a 3D world where you're given your own apartment in the virtual world, a T-shirt, jeans and a few other belongings upon sign up. Once you've established residence, it's all about social networking. You create a personal profile much like you would on MySpace or Facebook and then invite people to hang out with you and find people based on shared interests.

Feb
28

Very Spacial

New 3D virtual world Kaneva getting ready to launch

Kaneva. It's the Latin word for canvas. It's also one of the newest in the flurry of virtual worlds cropping up in cyberspace. This one is a sort of SimCity meets Facebook--a 3D world where you're given your own apartment in the virtual world, a T-shirt, jeans and a few other belongings upon sign up. Once you've established residence, it's all about social networking. You create a personal profile much like you would on MySpace or Facebook and then invite people to hang out with you and find people based on shared interests.

Feb
28

TimmyBrister

"In but not of" the Virtual World?: Christians, Community, and Kaneva Provocations and Paintings

Kaneva. It's the Latin word for canvas. It's also one of the newest in the flurry of virtual worlds cropping up in cyberspace. This one is a sort of SimCity meets Facebook--a 3D world where you're given your own apartment in the virtual world, a T-shirt, jeans and a few other belongings upon sign up. Once you've established residence, it's all about social networking. You create a personal profile much like you would on MySpace or Facebook and then invite people to hang out with you and find people based on shared interests.

Feb
27

3pointD.com

Kaneva Aims for Social Media Consumption

I'm not saying Kaneva is the future; I'm just saying it could well capture a lot of little clicking fingers. [Now with further details.] I met with Kaneva CEO Christopher Klaus, COO Rob Frasca and marketing director Michelle Norwood yesterday at a Starbucks on the Upper West Side to hear what they're up to, and I was surprised to find a lot of it dovetailed with some of the things I like to blah on about here on 3pointD. They won't let me into the beta until next week because they're moving some servers around at the moment as well as barnstorming various bloggers and media outlets but the demo reel I saw showed a system that seemed to combine the expressive power of MySpace with the social power

Jan
12

VBI World

Brave New World?

I was just having a discussion with a colleague concerning on-line communities and virtual worlds. I had come across a service called Kaneva, a combination MySpace and Second Life. It's a very active on-line community. However, our discussion focused on the idea that there is a fundamental paradigm shift occurring in our society. More and more people are living a larger portion of their lives within these on-line communities. Since I deal so much with "virtual life" between managing on-line databases, distance reference and VBI World (in activeworlds.com's education universe) I have had the privlege to see more and more of this shift occurring, probably far more than the average librarian.

Jan
8

Alexaholic.com

Kaneva Makes Seth Godin's Web 2.0 Traffic Watch List

There are literally thousands of "web 2.0" companies, and until now, there's been no easy way to compare which ones are getting traffic. The list of 926 sites below was inspired by the list started by Bob Stumpel and then added to by many others.

Blog Archive - 2006

Dec
22

StartupSquad

Kaneva Mixes Social Networking with Cool 3D Virtual World

Kaneva seems to be a cool startup shaping up well, providing users with a social networking as well as virtual world platform. The Atlanta, Georgia based company is founded by Christopher W. Klaus who also founded and served as the Chief Security Advisor of Internet Security Systems, Inc. (ISS), a company he created in 1994 and sold to IBM at a total value of over one billion dollars in October 2006.

Dec
21

This is going to be BIG

The Kaneva Virtual Carrot on a Stick Blog

So I signed up for yet another social network, Kaneva,  and *yay* my avatar plays in it.  And what's cool is that I'm not the only Oddcast avatar in there...  check out this cool use of SitePal for this movie review page.  One interesting thing going on in there though is that all the users are obsessed with friending, commenting and "raving" (giving a thumbs up) each other.  Why?  Because Kaneva has built  a 3D virtual world that is in closed beta and only available to its most active users.  Everyone seems to want in.  It's fascinating to watch and I'd bet that they couldn't get that kind of usage if they paid people in cash.

Dec
14

startuplounge

Kaneva Founder Featured on Start Up Lounge

In this show, we discuss the gaming and digital entertainment industry. Chris Klaus of Kaneva fame dropped by to chat with us, so you won't want to miss that. Santa Claus also stopped in (and told Scott that he wasn't getting a Nintendo Wii for Christmas!); and you won't want to miss Mike and the "mystery hat" (photo below!)

Nov
30

Scott Burkett

5 Reasons Why Georgia is Ripe for a Gaming Explosion

What you don't know about the video game industry just might surprise you. Generating revenues in excess of $10B in 2005, it has well eclipsed the $9B Hollywood film industry. What if I told you that the conditions were ripe for an explosion in this sector in Georgia?

Nov
10

Online Reporter

Kaneva: The Future?

Virtual online world Kaneva is coming and it's bringing the future with it. While Kanevea (which means "canvas" in Latin) is called a virtual online world, it's actually much more than that. Virtual online worlds exist all over the Internet from games like Blizzard Entertainment's World of Warcraft to Linden Lab's Second Life. What makes Kaneva special is the fact its part game and part social networking Web site.

Oct
27

Atlanta Journal Constitution

Chris Klaus Keeps Creative Urge Satisfied with Online World Kaneva

Chris Klaus built a company from scratch, then saw it sold to IBM last week for $1.3 billion. Now, he has a world to build. Klaus, who founded Internet Security Systems while a student at Georgia Tech, is CEO and founder of Atlanta-based Kaneva, which aspires to build a virtual online world that combines features of online games and the popular MySpace community.

Press Releases


Kaneva launches 'Keep It Real!'
-- Premiere Sponsorship Program --



ATLANTA, GA - (March 4, 2009) Kaneva, a social entertainment world that unifies Web 2.0 social networking with an immersive 3D world, announces today their 'Keep it Real!' premiere sponsorship model for brand opportunities.

"We are opening up our doors and welcoming select consumer brands to engage with our growing member base and experience marketing in an entirely new way," said Christopher Klaus, Founder and CEO of Kaneva. "With Kaneva, we push traditional online marketing campaigns into an interactive, entertainment world where brands have the opportunity to become content providers," said Klaus.

'Keep it Real!' is set to launch during the Engage! Expo in New York City March 10-11, 2009; however, Kaneva is already engaged in conversations with several large brands to add a 2D/3D experience to their online presence in 2009. 'Keep it Real!' follows a successful Kaneva consumer public beta where membership has grown to over 1.5 million people.

Kaneva represents an extraordinary branding opportunity for companies. Designed from the ground up to appeal to the mainstream online consumer, Kaneva's experience offers social networking, media sharing, and simplicity - all of which make it the right fit for marketing mavens to take the plunge into a fused 2D/3D experience.

"With 'Keep it Real!' we are encouraging brands to explore our exciting program offerings, which cover a range of themes from apparel, home furnishings, electronics to exclusive destinations and much more," said Jeffrey Longoria, Kaneva's Chief Revenue Officer.

Brand safe and optimized, Kaneva's immersive 2D/3D environment enables brands to become content providers in a relevant, modern-day world. Kaneva encourages its members to extend their real lives online, connect with friends, to share their interests, and to engage in real time activities.

Instead of a virtual, cartoonish or fantasy world, Kaneva 'Keeps it Real!' by virtually bringing together the best of what real life has to offer.


About Kaneva

Kaneva is the first social entertainment world that unifies the 2D web with a 3D experience. Built for the masses, Kaneva integrates social networking, casual games, and collaborative communities into a modern day, immersive 3D virtual world. Latin for "canvas", Kaneva enables its members to have fun, express their interests and passions, and establish meaningful, real connections with others. The company was founded in 2004 by Christopher Klaus, a highly regarded entrepreneur, Internet security pioneer and philanthropist, who previously founded Internet Security Systems. Headquartered in Atlanta, Kaneva has been privately funded to date. More information about Kaneva can be found at: Kaneva.com or watch our What Is Kaneva Video.


Thomas Zebley
Business Dev
678-367-0532
678-596-9056
tzebley [at] kaneva [dot] com







TBS.COM and TNT.TV To Present Live Webcast of 14th Annual Screen Actors Guild Awards® Red Carpet Pre-Show And Backstage Photo/Pressroom

Webcast and Live Virtual Red Carpet Event Also Offered at TNT Backlot inside the Kaneva Virtual World

Red Carpet Pre-Show Kicks Off at 6:20 p.m. (ET)/3:20 p.m. (PT) With Announcement of First Recipients of the Award for Stunt Ensemble

14th Annual Screen Actors Guild Awards to be Simulcast on TBS and TNT Sunday, Jan. 27, at 8 p.m. (ET/PT)

What: 14th Annual Screen Actors Guild Awards® Red Carpet Pre-Show and Backstage Photo/Pressroom Coverage

Where: Live webcast at tbs.com and tnt.tv, as well as within the Kaneva virtual world

When: Sunday, Jan. 27 Live Red Carpet Pre-Show: 6:20 p.m. (ET)/3:20 p.m. (PT) Live Backstage Photo/Pressroom Coverage: 8 p.m. (ET)/5 p.m. (PT)


Description: As a build-up to the 14th Annual Screen Actors Guild Awards presentation, TNT and TBS will present a special live webcast of the red carpet at tnt.tv and tbs.com, as well as through the TBS and TNT domains within the Kaneva virtual world. The webcast, which will open with SAG president Alan Rosenberg and SAG Awards nominee Ben Foster (3:10 to Yuma) announcing the recipients of this year's new Stunt Ensemble honors, will be hosted by Entertainment Weekly's Dave Karger and comedian Jamie Kaler, co-star of TBS's acclaimed comedy series My Boys. Karger and Kaler will cover the red carpet arrivals of this year's nominees, past winners and other attendees. Following the Red Carpet Pre-Show, the webcast will shift backstage to the press and photo rooms, where this year's SAG Awards honorees will answer questions from reporters and pose for pictures with their Actor® statuettes.

Kaneva: In addition to watching the Screen Actors Guild Awards Red Carpet Pre-Show at tbs.com and tnt.tv, fans worldwide can now walk the SAG red carpet inside the 3D virtual world of Kaneva. Set to take place in the 3D TNT backlot inside Kaneva, the event will allow fans to create and dress their avatars in high fashion, walk the carpet, watch live interviews of the hottest celebrities on the Hollywood red carpet on multiple in-world screens, mingle and chat with friends and even participate in a red carpet photo shoot. This event is part of Turner Broadcasting System, Inc.'s agreement with Kaneva to extend its programming to the Web communities and 3D spaces in the Virtual World of Kaneva. Additional details are available at www.kaneva.com/redcarpet.

The 14th Annual Screen Actors Guild Awards® are produced by Jeff Margolis Productions in association with Screen Actors Guild. Jeff Margolis is the executive producer and Kathy Connell is the producer. Yale Summers, Daryl Anderson, Shelley Fabares, Paul Napier and JoBeth Williams are producers for SAG. Gloria Fujita O'Brien and Mick McCullough are supervising producers. Benn Fleishman is executive in charge of production.

Screen Actors Guild (SAG) is the nation's largest labor union representing working actors. Established in 1933, SAG has a rich history in the American labor movement, from standing up to studios to break long-term engagement contracts in the 1940s to fighting for artists' rights amid the digital revolution sweeping the entertainment industry in the 21st century. With 20 branches nationwide, SAG represents nearly 120,000 working actors in film, television, industrials, commercials, video games, music videos and other new media. The Guild exists to enhance actors' working conditions, compensation and benefits and to be a powerful, unified voice on behalf of artists' rights. Headquartered in Los Angeles, SAG is a proud affiliate of the AFL-CIO. More information is available online at www.sag.org.

Kaneva, which is Latin for "canvas," is a pioneering virtual entertainment world that unifies the 2D Web with a 3D experience. It is the first to integrate social networking, shared media and collaborative online communities into a modern-day, immersive 3D virtual world. Kaneva enables its members to hang out with their friends online and in 3D, share entertainment, express creativity and passions, and establish meaningful connections with others.

Turner Network Television (TNT), television's destination for drama and one of cable's top-rated networks, offers original movies and series, including the acclaimed and highly popular detective drama The Closer, starring Golden Globe� winner and Emmy® and Screen Actors Guild Awards� nominee Kyra Sedgwick, and Saving Grace, a provocative new drama starring Oscar® winner and Screen Actors Guild Award nominee Holly Hunter. TNT is also home to powerful one-hour dramas, such as Law & Order, Without a Trace, Cold Case, ER and Charmed; broadcast premiere movies; compelling prime-time specials, such as the Screen Actors Guild Awards; and championship sports coverage, including NASCAR and the NBA. TNT is available in high-definition.

TBS, a division of Turner Broadcasting System, Inc., is television's top-rated comedy network. It serves as home to such original comedy series as My Boys, The Bill Engvall Show, Tyler Perry's House of Payne, 10 Items or Less and Frank TV; hot contemporary comedies like The Office, Sex and the City, Everybody Loves Raymond, Family Guy, King of Queens, Seinfeld and Friends, with My Name Is Earl joining the line-up in 2008; specials and special events, such as Funniest Commercials of the Year and The Comedy Festival in Las Vegas; blockbuster movies; and hosted movie showcases. Turner Broadcasting System, Inc., a Time Warner company, creates and programs branded news, entertainment, animation and young adult media environments on television and other platforms for consumers around the world.





Kaneva Takes Virtual World Mainstream with IBM


IBM, SAN JOSE, CA - (October 10, 2007) - Kaneva, a rapidly growing digital world for the masses, today announced at the Virtual Worlds Conference that it has standardized on IBM (NYSE: IBM) servers to support consumers worldwide who want to blend social networking and entertainment in an immersive 3-D environment.

Kaneva's business model is a mixture of ad support, premium membership, and sales of virtual goods. Currently in beta, Kaneva's unique approach to combining the 3-D Internet with social networking capabilities from MySpace, Facebook, YouTube and more has already proven to be popular with registered users approaching 700,000. Kaneva recognized it needed to standardize on a server platform that effectively scales. IBM System x servers, powered by IBM's X-Architecture, proved to be the right match for Kaneva's instancing software capability, which enables up to 1000 people to fit on a single server.

"IBM brings deep industry knowledge and a clear understanding of our business model, and recognizes the importance of cultivating a collaborative virtual world ecosystem," said Christopher Klaus, founder and CEO, Kaneva. "As we looked ahead, IBM had the vision we were seeking, along with the technology stability to support and manage the fast-paced growth that we anticipate for Kaneva."

Social networking and rich media are core features of Kaneva, and the world is built for the mainstream consumer, an extension of the real world where you can meet with your friends in real-time. IBM System x3650 servers will be key as Kaneva's widespread appeal grows to accommodate millions of members with high computing performance and reliability, while keeping costs and power requirements down.

Kaneva recently launched Dance Party 3D, the first virtual world-based, massive multi-player online (MMO) dance game where hundreds of thousands of people can simultaneously compete and win dance battles, spin playlists, party at clubs and even build their own 3D nightspot.

Dance Party 3D is the first game to support an unlimited number of players for game play and socializing, along with the added ability to explore a growing 3D world with thousands of virtual homes and hangouts. IBM System x ensures Kaneva will have enough computing power and memory to support this pioneering MMO casual game in a virtual world.

"As the 3D Internet evolves, we will see a transformation in how businesses use these environments to realize business value," said Dave Laux, global executive for games and interactive entertainment at IBM. "Kaneva is an exciting alternative, bringing 3-D virtual world to audiences of all ages in a way that is safe for brands and is a natural extension for content distribution and social networking."

IBM has a strong global focus on the media and entertainment industry across all of its services and products, serving all the major industry segments -- entertainment, publishing, information providers, media networks and advertising. For more information, visit http://www.ibm.com/media

About Kaneva A digital world of real friends and good times, Kaneva is the first to combine social networking and rich media with a 3D virtual world. Latin for "canvas," Kaneva is the place to hang out and chat with friends together in 3D, design your own 3D home, explore thousands of places, and play games, music and videos inside a vibrant, modern-day 3D world.




Turner's New Products Group Partners with Kaneva to
Create Virtual World Presence

TURNER BROADCASTING SYSTEM, INC., ATLANTA, GA - (October 8, 2007) - Turner Broadcasting System, Inc.'s New Products Group has signed a one-year deal with Kaneva to build and test virtual world extensions of its entertainment properties. The deal was announced today by Blake Lewin, vice president for TBS, Inc.'s New Products Group. The agreement will grant Turner access to Kaneva's technology and tools to create and use Web communities and Virtual Spaces on the Kaneva Web site and in the virtual world of Kaneva.

Each Turner Web Community and corresponding Virtual World space inside Kaneva will be enabled with embedded video players for video streaming of select Turner network content. One of the foregoing Turner Virtual Spaces will be an external space that will link to the other Turner Virtual Spaces, as well as other areas within Kaneva's Virtual World.

"Our exploration with Kaneva of virtual worlds is yet another example of Turner staying at the forefront of consumer technology trends," said Lewin. "Through this opportunity, we hope to leverage the Kaneva platform to explore how users interact with our brands in a virtual world.

Christopher Klaus, founder and CEO of Kaneva added, "Turner is an ideal flagship media partner for Kaneva. Turner's high quality programming and credibility is synergistic with our unique focus on delivering entertainment to the masses inside a virtual world. As a result of this partnership, we will provide entirely new ways for audiences to watch, participate and interact around their favorite TV programming."

Kaneva, which is Latin for "canvas," is a pioneering virtual entertainment world that unifies the 2D Web with a 3D experience. It is the first to integrate social networking, shared media and collaborative online communities into a modern-day, immersive 3D virtual world. Kaneva enables its members to hang out with their friends online and in 3D, share entertainment, express creativity and passions, and establish meaningful connections with others. For more information, visit www.kaneva.com or www.kaneva.com/news.

Turner Broadcasting System, Inc., a Time Warner company, is a major producer of news and entertainment product around the world and the leading provider of programming for the basic cable industry.

Turner's New Product Group is responsible for developing and building new businesses that reflect the new media shift in advertising models, fragmenting audiences and consumption of media on a wide variety of platforms.




Dance Party 3D Rocks Your World:
Kaneva Launches World's Largest Dance Game and Collector Game Cards, First Dance Game Inside a Virtual World

ATLANTA, GA - (September 25, 2007) - Everybody dance now! Kaneva, a rapidly growing virtual world with over 625,000 members, today launched Dance Party 3D, a free, casual game and social experience like no other. Kaneva's Dance Party 3D is the first virtual world-based, massive multi-player online (MMO) dance game where hundreds of thousands of people from across the globe can simultaneously bust out cool moves on the dance floor, compete and win dance battles, spin hot playlists, party at amazing clubs and even build their own rockin' 3D nightspot.

Kaneva's Dance Party 3D is free to join and play. It's the first game to support an unlimited number of players for game play and socializing, along with the added ability to explore a growing 3D world with thousands of virtual homes and hangouts.

"Kaneva's 3D virtual world is full of fun, friends and exciting entertainment," said Christopher Klaus, founder and CEO of Kaneva. "Today's launch of Dance Party 3D is an expansion of our community's love to connect, dance, compete, share music and build cool clubs."

Players can join the party by signing up for free at www.DanceParty3D.com. In addition, starting today, consumers can purchase Kaneva's first-ever collector game cards being sold exclusively in a major retailer's stores nationwide. The series of four collector game cards, being sold at $10 and $25 denominations, are redeemed online for immediate access to the game and include bonus, exclusive virtual dance gear and bonus credits ($25 denomination only) that can be used to buy more virtual items in Kaneva.

Get the Party Started
Players start off by creating their unique 3D persona or avatar. With over 55 million possible options and new avatar fashions available daily, players can create a 3D self with their very own style. For the fun to begin, avatars teleport into one of the two new Kaneva clubs created to feature the game or into one of thousands of Dance Party 3D Clubs created by Kaneva members. Once inside a Dance Party 3D club, players are immediately part of the party and can step onto the dance floor to start battling other players. Players can also choose to be spectators, can watch and take in the action, chat with others, and cheer on their friends.

Be the Next Kaneva Dance Star
Limelight seekers can take center stage and execute the perfect disco or hip hop move in the ultimate dance contest. Players start off doing simple dance moves, but as keystrokes become more accurate and faster, the steps get more advanced and impressive. Mastering these keystrokes helps players move on to the next level and earn "flares" - special moves such as back flips or complicated spins sure to impress everyone in the club. A multi-colored scoreboard shows players where they rank among other dancers. Players can also upload their videos and photos on the Dance Party 3D site to attract fans and win prizes.

Create Your Own Dance Club
Kaneva is the first to give its community the ability to create and host their own 3D Dance Parties in their very own dance club. VIP booths, video screens, swanky bars, chic sky lounges, hip mood lighting...the club design options are limitless. Party hosts can feature their own music mixes and generate buzz with special promotions and dance contests � red carpet optional, of course. And if virtual partygoers rave about a sizzling hangout, the establishment moves up the leader board with an opportunity to gain recognition, earn Kaneva rewards and win prizes.

Calling all DJ's: Become a Virtual Mix Master
Dance Party 3D also lets players bring their music passion to the turntable and become a DJ. Diverse genres � hip hop, rock, techno, salsa and country � let DJs create personal music mixes. If players submit their music mix and it gets enough raves, they'll see their selections jump to the top of the playlist!

For more information and to join the party, visit www.DanceParty3D.com.

About Kaneva
Designed for fun and friends and the virtual you, Kaneva is a virtual world full of people, entertainment, homes and hangouts. Kaneva is the first to combine social networking, shared media and collaborative communities with an immersive 3D Virtual World built for the masses. Latin for "canvas," Kaneva enables its members to express their real creativity and passions, and establish meaningful connections with others.







Kaneva Voted
Virtual World Category Winner At Under the Radar Conference produced by Dealmaker Media

-Conference Judges selected the Virtual World of Kaneva as the most innovative virtual world-

ATLANTA, GA -(July 10, 2007) - Kaneva, a virtual entertainment world unifying the 2D web with a 3D experience, was recognized as the most disruptive and innovative virtual world at the Under the Radar Conference produced by Dealmaker Media. Kaneva, which recently announced YouTube integration, demonstrated their web experience along side several other emerging virtual worlds including Doppelganger, Meez and Multiverse. The companies were judged based on their use of emerging technologies as well as for their new business opportunities for marketers.

After the virtual worlds demonstrated each site and technology the panel of judges, consisting of active Web 2.0 industry experts and an audience of early-adopters, were able to ask questions and offer feedback on business models and market opportunities. The panel also offered suggestions on areas for improvement, and how best to build up the virtual world audience. Following this process, the panel identified Kaneva as the clear winner among the competition.

Kaneva's unique model offers consumers, upon sign up at www.Kaneva.com , a 2D social network Profile, a 3D persona or avatar and a virtual home in the 3D Virtual World of Kaneva. Members can customize their Profile, and create their Avatar using over 55 million different combinations of facial features, body types, and hair styles.

As members develop their Profiles, Entertainment and Communities, these areas are instantly "teleported" from the 2D Web into the modern-day 3D Virtual World. Members can then teleport "in-world" to explore and meet with friends in their 3D homes or in a 3D community hang-out. They can decorate their virtual homes to reflect their own style, play their favorite video on their virtual home TVs, listen to music on a 3D boom box, and even hang their real-life family photos on their virtual walls. To upgrade their home or buy additional items, residents can purchase Kaneva "credits" to get cool clothing, stylish furniture, or to buy virtual gifts for their friends.

Kaneva seeks to offer consumers and marketers alike an unrivaled experience that is engaging and oriented around 2D and 3D personal entertainment.

About Under the Radar by Dealmaker Media

Under the Radar began as an evening networking event in April 2003. After months of sold-out events, we were urged by our network of executives and VCs to create a full-day event: effectively a one-stop shop to evaluate and explore new business opportunities, partnerships, potential investments, and trends in several technology sectors. In 2007, IBDNetwork became Dealmaker Media, and Under the Radar continues to be one of the most respected and attended technology conferences in Silicon Valley.


About Kaneva

Kaneva is the first virtual entertainment world that unifies the 2D Web with a 3D experience. Built for the masses, Kaneva integrates social networking, shared media, and collaborative communities into a real-world, immersive 3D Virtual World. Latin for "canvas", Kaneva enables its members to have fun, express their interests and passions, and establish meaningful, real connections with others. The company was founded in 2004 by Christopher Klaus, a highly regarded entrepreneur, Internet security pioneer and philanthropist, who previously founded Internet Security Systems.

Kaneva is a registered trademark of Kaneva Inc.
YouTube is a registered trademark of Google.






Kaneva First to Integrate YouTube� Videos into the Virtual World

-Kaneva Residents Can Now Easily Add and Watch YouTube� Videos Together on their Virtual Home Televisions-

ATLANTA, GA - (June 28, 2007) � Introducing a new experience for the over 35 million U.S. residents already watching video online, Kaneva today announced that YouTube videos are now available for synchronized viewing inside the Virtual World of Kaneva. The first, integrated Web 2.0 Virtual World, Kaneva has pioneered the extension of online social networking and media sharing into an immersive 3D world, providing an entirely new social entertainment experience for the masses.

On Kaneva.com, Profiles, Entertainment and Communities are instantly "teleported" from the 2D Web into a modern-day 3D Virtual World where each resident has their own virtual home and 3D persona or avatar.  With already thousands of TVs inside its virtual world, Kaneva's seamless YouTube integration enables its members to watch, listen and share together their favorite videos and music. Now, with just a few clicks, Kaneva residents can easily add YouTube videos to both their Kaneva Profile on the web and to their virtual televisions in the Virtual World of Kaneva. Residents can meet with friends to watch their favorite videos together in 3D.

"We are redefining how online videos can be consumed and demonstrating our mission to embrace the Internet as a virtual hard drive for our community to tap into," said Christopher Klaus, founder and chief executive officer for Kaneva. "We don't want to put our community in a box and force them to live with what we feed them.  We want to empower our members to easily bring in and enjoy with friends their favorite media -- including video, photos, and games -- as another way to express their interests and connect with others."

The Best of 2D and 3D: Everyone Gets a Kaneva Profile, Avatar and Virtual Home

Upon sign up at www.Kaneva.com , members get for free a 2D social network Profile, their own 3D persona or avatar and a virtual home in the 3D Virtual World of Kaneva. They can customize their Profile, and create their Kaneva Avatar using over 55 million different combinations of facial features, body types, and hair styles.

On the 2D Kaneva Web site, members can enjoy thousands of online videos, music tracks, photos and games. They can also upload and share their favorite media and connect with others through friend requests, private messaging, blogs and member forums.

In the 3D Virtual World of Kaneva, members can teleport "in-world" to explore and meet with friends in their 3D homes or in a 3D community hang-out. They can decorate their virtual homes to reflect their own style, play their favorite video on their virtual home TVs, listen to music on a 3D boombox, and even hang their real-life family photos on their virtual walls. To upgrade their home or buy additional items, residents can purchase Kaneva "credits" to get cool clothing, stylish furniture, or to buy virtual gifts for their friends.

About Kaneva

Kaneva is the first virtual entertainment world that unifies the 2D Web with a 3D experience. Built for the masses, Kaneva integrates social networking, shared media, and collaborative communities into a real-world, immersive 3D Virtual World. Latin for "canvas", Kaneva enables its members to have fun, express their interests and passions, and establish meaningful, real connections with others. The company was founded in 2004 by Christopher Klaus, a highly regarded entrepreneur, Internet security pioneer and philanthropist, who previously founded Internet Security Systems. For more information, visit www.Kaneva.com.

Kaneva is a registered trademark of Kaneva Inc.
YouTube is a registered trademark of Google.






Kaneva Virtual Entertainment World Enters Into Open Beta

- All Members Can Now Go from the Kaneva Web to the 3D Virtual World of Kaneva -

ATLANTA, GA - (March 21, 2007) � Kaneva, a virtual entertainment world that unifies the 2D web with a 3D experience, today announced that visitors to the site (www.kaneva.com) can sign up and have immediate access into the 3D Virtual World of Kaneva.  This transition to open beta status follows a successful private beta initiative that began in January 2007. The Kaneva 2D web site has been live since June 2006. Kaneva is the first to integrate social networking, media sharing and collaborative communities into a 3D Virtual World built for the masses.

"We are opening up our doors and welcoming everyone to experience entertainment in an entirely new way," said Christopher Klaus, Founder and CEO of Kaneva. "Anyone can now teleport themselves, their favorite media and their friends from the web into a modern-day, 3D world full of people, hang outs and entertainment."

Being set in the modern-day, Kaneva encourages members to extend their real lives online and in-world, to share their interests and more authentically connect with others. Kaneva Profiles serve as the foundation for members' unique virtual living spaces in the Virtual World of Kaneva. In addition, every Community on Kaneva gets a 3D hang-out in the Virtual World, enabling special interest groups to make more authentic connections in 3D.

Nick Gonzales, writer for the popular Web 2.0 blog, TechCrunch, commented in a March 17th article, A Place for 3D Friends, "The really interesting part is how Kaneva ties together their 2D and 3D worlds. Users can not only decorate their apartment with TVs and photo frames, but also fill those items with content from the site so that you could have your virtual friends over to watch your favorite viral video."

In the Virtual World of Kaneva, a member can:

    * Create their own 3D home and decorate it with their unique style.
    * Easily customize their own Avatar (a 3D representation of themselves) to look just like them or their ideal self.
    * Have fun in 3D - watch and share their videos, photos and music in 3D. Host get togethers, chat with friends and play casual games.
    * Explore and hang out in public places like the mall, theaters, cafes, clubs and the beach.

To view photos of some of the best Community hang-outs and Member homes in the Virtual World of Kaneva as well as learn about the latest updates, visit www.kaneva.com/virtualworld.

Kaneva members maintain the flexibility to easily move back and forth from the 2D web to the 3D Virtual World of Kaneva. The Kaneva web site enables members to:

    * Create their own web Profile all about them.
    * Upload and share videos, photos, music and Flash-based games.
    * Browse thousands of other Profiles and make new friends.
    * Join or start Communities around their interests.
    * Interact with other members by raving (Kaneva's voting system), tagging, and participating in forums.
    * Easily teleport in-world to meet up and have fun in 3D.

Kaneva will be continually expanding the Virtual World with new avatars, more virtual items and more in-world games and activities.

About Kaneva

Kaneva is the first virtual entertainment world that unifies the 2D web with a 3D experience. Built for the masses, Kaneva integrates social networking, shared media, and collaborative communities into a real-world, immersive 3D Virtual World. Latin for "canvas", Kaneva enables its members to have fun, express their interests and passions, and establish meaningful, real connections with others. The company was founded in 2004 by Christopher Klaus, a highly regarded entrepreneur, Internet security pioneer and philanthropist, who previously founded Internet Security Systems. For more information, visit www.kaneva.com or watch our What Is Kaneva Video.

Kaneva is a registered trademark of Kaneva, Inc.



< Back to Main

Press Release Archive - 2008

Press Release Archive - 2007

Oct
10

IBM

Kaneva Takes Virtual World Mainstream with IBM

Kaneva, a rapidly growing digital world for the masses, today announced at the Virtual Worlds Conference that it has standardized on IBM (NYSE: IBM) servers to support consumers worldwide who want to blend social networking and entertainment in an immersive 3-D environment....

Oct
8

TBS, Inc.

Turner's New Products Group Partners with Kaneva

TBS has signed a one-year deal with Kaneva to build and test virtual world extensions of its entertainment properties. The deal was announced today by Blake Lewin, vice president for TBS, Inc.'s New Products Group. The agreement will grant Turner access to Kaneva's technology and tools to create and use Web communities and Virtual Spaces on the Kaneva Web site and in the virtual world of Kaneva...

Sept
25

Kaneva, Inc.

First Dance Game Inside a Virtual World and Collector Game Cards

Everybody dance now! Kaneva, a rapidly growing virtual world with over 625,000 members, today launched Dance Party 3D, a free, casual game and social experience like no other. Kaneva's Dance Party 3D is the first virtual world-based, massive multi-player online (MMO) dance game where hundreds of thousands of people from across the globe can simultaneously bust out cool moves on the dance floor, compete and win dance battles, spin hot playlists, party at amazing clubs and even build their own rockin' 3D nightspot.

Jul
10

Kaneva, Inc.

Virtual World Category Winner At Under the Radar Conference

ATLANTA, GA - (July 10, 2007) - Kaneva was recognized as the most disruptive and innovative virtual world at the Under the Radar Conference produced by Dealmaker Media. Kaneva, which recently announced YouTube integration, demonstrated their web experience along side several other emerging virtual worlds. The companies were judged based on their use of emerging technologies as well as for their new business opportunities for marketers...

Jun
28

Kaneva, Inc.

First to Integrate YouTube� Videos into the Virtual World

ATLANTA, GA - (June 28, 2007) - Introducing a new experience for the over 35 million U.S. residents already watching video online, Kaneva today announced that YouTube videos are now available for synchronized viewing inside the Virtual World of Kaneva...

Mar
28

Kaneva News & Updates

Kaneva eNewsletter - Issue 1.1

Here's your first Kaneva eNewsletter -- full of the latest happenings on the web and in-world. Every day we're adding new members and 3D places. Thanks for making Kaneva your virtual entertainment world.

Mar
21

Kaneva, Inc.

Kaneva Virtual Entertainment World Enters Into Open Beta

ATLANTA, GA - (March 21, 2007) - Kaneva, a virtual entertainment world that unifies the 2D web with a 3D experience, today announced that visitors to the site (www.kaneva.com) can sign up and have immediate access into the 3D Virtual World of Kaneva.  This transition to open beta...

See More >

Press Release Archive - 2006

Oct
24

Press release

Musicians Vie for the Top 10 in Talent Search on Kaneva

Over 700 Musicians Vie for the Top 10 in the How Down Is Your Sound? Talent Search on Kaneva - Thousands of Online Votes Cast and Still Counting, Celebrity Judges Ludacris, Dallas Austin, Sean Garrett and Block to Select Winner

Oct
24

Press release

Kaneva To Host Online Indian Short Film Competition

Social Entertainment World, Kaneva, To Host Online Indian Short Film Competition - Global Online Access to Independent Indian Films Boosts Awareness of Rapidly Growing Film Genre

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