In The News

Dec
10
Forbes
Rocking The Virtual World
Three-dimensional virtual worlds are the next frontier for social
networks. Among them Kaneva stands out for its simplicity. On the Web Facebook is the flavor of the moment, with 55 million users and a valuation of $15 billion. So what's the next big thing?
Three-dimensional communities. In a recent study Gartner predicted that
by 2011 up to 80% of active Internet users, or 250 million people, will
participate online in virtual worlds.

Dec
10
Strategy & Innovation
Kaneva Named #1 Virtual World most likely to be a 'Disruptor'
Among the producers of virtual worlds, Atlanta's Kaneva may be on its way to becoming the most "disruptive," according to Strategy & Innovation,
a Cambridge, Mass. newsletter founded by Harvard Business School's
Clayton Christensen. Christensen has made a career of studying market
disruptions--how novel products or novel ways of doing things have
upended whole industries.

Nov
27
USA Today
Online games meet social networking tools
Jo Ann Hicks doesn't identify with gamers, but she spends hours online every day playing Kaneva. The 41-year-old homemaker likes the
shopping-and-partying game where she operates a virtual nightclub and
hosts parties because it helps her interact with people, not provide
escape from them as traditional games often do.

Dec
07
icWales
Virtual Wales offers global access 24/7
Internet users can now stroll around the castles and over the hills
of Wales, chat with like-minded people from around the world and even
sit on the roof of the Millennium Stadium � all without leaving the
comfort of their computer screens. The
new world, which can be found at www.kaneva.com/worldwelshsociety, is
the creation of Phil Duggan, 55, a management consultant turned
singer/comedian from Ton Pentre in the Rhondda who wanted to provide a
community for Welshmen and women at home and abroad to meet.
See News Archive >
In The Blogosphere
May
22
Bernaise Source Blog
Kaneva: Turning a Virtual Community into Reality
Last week Georgia
Governor Sonny Perdue signed legislation that will give entertainment
industry production studios up to 30 percent tax breaks for business
conducted in the state of Georgia. Georgia is the first state to pass
this type of incentive for the gaming industry.
Apr
22
Koin Up Blog
Kaneva is on Koinup!
Enthusiastic
Kaneva members have contacted Koinup several time in order to get their fav world
listed, we have appreciated their feedback! So now, you have a new, exciting Kaneva homepage and moreover people on Koinup have the chance to choose Kaneva as their fav world...
Nov
15
Worlds in Motion
Q&A: Kaneva's Hanna and Klaus Talk Dance Party 3D
Kaneva, which claims 750,000 users at present, recently launched a free in-world casual game called Dance Party 3D. Worlds in Motion spoke to the Kaneva team, including Jon
Hannah, the senior game producer for Dance Party 3D, and Kaneva founder
and CEO Christopher Klaus.
Oct
3
Virtual Worlds News
Turner Broadcasting Signs One-Year Deal with Kaneva
Turner Broadcasting has signed a one-year deal with Kaneva to try its
hand at building virtual world spaces inside the Kaneva platform with
each Turner-created space using an embedded video player to stream
content...
Sept
26
A Media Circus.US
Kaneva Launches Dance Party 3D
Not much noise from 3D virtual world Kaneva lately and all of a sudden,
some greatness. I have to admit, it is early and I have not done a deep
dive into Dance Party 3D, but from the looks of it, Kaneva is really
starting to understand the potential of collaboration and co-creation
with it's users. I really like the sounds of this and will take some
time later in the day to explore this further.
Mar
16
TechCrunch
Kaneva: A Place for (3D) Friends
Kaneva is a new social network that extends the concept of MySpace
into a virtual world. Although you've been able to sign up for a 2D
profile on Kaneva they recently opened the doors to their 3D world. The
idea is that users can create personal profile pages in the 2D space,
like MySpace, but also carry out the same personalization to their
virtual world apartments.
See Blog Archive >
Press Releases

Jan
25
TBS, Inc.
Screen Actors Guild Awards® Pre-Show Event
Live Inside Kaneva's 3D Virtual World
In addition to watching the Screen Actors Guild Awards Red Carpet Pre-Show at tbs.com and tnt.tv, fans worldwide can now walk the SAG red carpet inside the 3D virtual world of Kaneva. Set to take place in the 3D TNT backlot inside Kaneva, the event will allow fans to create and dress their avatars in high fashion, walk the carpet, watch live interviews of the hottest celebrities on the Hollywood red carpet on multiple in-world screens, mingle and chat with friends and even participate in a red carpet photo shoot. This event is part of Turner Broadcasting System, Inc.'s agreement with Kaneva to extend its programming to the Web communities and 3D spaces in the Virtual World of Kaneva. Additional details are available at http://www.kaneva.com/redcarpet.htm

Oct
10
IBM
Kaneva Takes Virtual World Mainstream with IBM
Kaneva, a rapidly growing digital world for the masses, today
announced at the Virtual Worlds Conference that it has standardized on
IBM (NYSE: IBM) servers to support consumers worldwide who want to
blend social networking and entertainment in an immersive 3-D
environment....
See the full Press Release >
News Archive - 2008
Mar
1
Innovations Magazine
Welcome to My World
For Christopher Klaus and his burgeoning online 3D community Kaneva...
Feb
15
Emory Wheel
Emory Conference Discusses New Reality of Virtual Worlds
With graying hair, a grizzled face and a penchant for bow ties, Benn
Konsynski, professor of business administration at Goizueta Business
School, doesn't fit the typical stereotype of an online gamer. But you
should never judge a book by its cover: Konsynski takes his games very
seriously and he isn't the only one. In fact, on Monday, Goizueta was
filled with a variety of people from across the nation academics,
businessmen, tech enthusiasts and IT professionals who all share the
belief that gaming is much more than child's play.
Video game enthusiasts flocked to the B-School for the public portion
of a two-day conference entitled "Virtual Worlds and New Realities in
Feb
11
Atlanta Business Magazine
Welcome to My World
For Christopher Klaus and his burgeoning online 3D community Kaneva
- as it as grown to some 800,000 members - that meant recently moving
the office space to a 28,000-square-foot floor of an office building
near the heart of Buckhead.
As construction crews customize
the space, housing just 50 staffers for now, the finishing touches are
also underway in the virtual space, and growth is anticipated for both.
Kaneva
means canvas in Latin, and Klaus means it as a digital canvas, where
members are free to create their own alter ego, their avatar, and ditto
their environment. Create as in there are 400,000 options in creating
one's avatar, though all must take on human form.
Similar to
SIMS or Second Life, but with a counterintuitive theme of reality,
Kaneva surely has a business model, which partnerships with Turner New
Products and YouTube can attest. He describes Kaneva as more Facebook
than fantasyland. There's currency and transactions, competitions and
multi-player activities. There's profiles and friends, and there are
rules.
Feb
1
Technique
Alum Klaus speaks to students about latest endeavors
On Tuesday, Christopher Klaus, a Tech alumnus and founder of
Internet Security Systems (ISS) who made a fortune after selling the
company to IBM, came to speak to members of the Tech chapter of the
Association for Computing Machinery (ACM) as part of their Tech Talk
series. Held in room 1447 of the building that shares his name, the
Klaus Advanced Computing Building, he spoke to a small group of ACM
members about his past and future endeavors. "I'm always glad to come back to share and contribute some of the
lessons I've learned and talk about something I'm passionate about.
It's always exciting to ... see people on the cutting edge and
exploring where [computing] is going," Klaus said.
Jan
21
Linux Insider
Kaneva Mixes Social Networks, Virtual Worlds
Kaneva is a new breed of virtual world. It is
entirely free of orcs, wizards and space tyrants -- and also
refreshingly low on the sort of cyber-bores and silicon hippies who
infest Second Life. Part social network, part 3-D chatroom, Kaneva.com is like the hybrid child of online "worlds" and social networking sites such as Facebook . In fact, it's difficult to imagine a site that fits the Internet trends of 2008 more perfectly.
Jan
21
Tech News World
Kaneva Mixes Social Networks, Virtual Worlds
Kaneva is a new breed of virtual world. It is
entirely free of orcs, wizards and space tyrants -- and also
refreshingly low on the sort of cyber-bores and silicon hippies who
infest Second Life. Part social network, part 3-D chatroom, Kaneva.com is like the hybrid child of online "worlds" and social networking sites such as Facebook . In fact, it's difficult to imagine a site that fits the Internet trends of 2008 more perfectly.
Jan
20
TechLinks
Christopher Klaus moves virtual world into real space with help from Wm. Leonard & Co.
Christopher Klaus, one of Atlanta's most
successful entrepreneurs, has moved Kaneva, his 3D virtual world and
the company that supports it, into larger offices in the Perimeter area
with help from Wm. Leonard & Co., real estate specialists for
high-growth companies.
Kaneva engaged Wm. Leonard & Co. to help search for new office
space, manage lease negotiations, and provide counsel regarding the
logistics of the relocation.
Christopher Klaus founded Internet
Security Systems (ISS) in 1993, while he was a student at Georgia Tech.
Thirteen years later he sold the firm to IBM for $1.3 billion. Four
years ago he founded Kaneva to combine social networking gaming, media
sharing, and interpersonal communication in a 3D virtual world. In a
short time, Kaneva has attracted more than one million members.
"I believe that virtual worlds will be the next fully immersive way
that people engage with each other," says Klaus. "We are in the infancy
of this exciting new industry and are excited about the many
opportunities to innovate, and to bring people together in ways that
only a few years ago would have seemed like science fiction."
News Archive - 2007
Nov
28
TechJournal
South
25 Most Influential People in Southeast Tech
TechJournal
South selected 25 of the most influential people in Southeast tech in
its Nov. print edition and their bios will be appearing online for the
next few days. Today: Bobbie Greene Kilberg, CEO, Northern Virginia
Tech Council; and Christopher Klaus, CEO and founder of Atlanta's
Kaneva.
Oct
29
Financial Times
Real life intrudes on the virtual world
"On the internet, nobody knows you're a dog," says one pooch to another in front of a computer screen, in the famous 1993 New Yorker cartoon. In the online worlds of World of Warcraft and Second Life, you can be a dog, elf or an orc, and nobody knows you're a human. But the desire to don a virtual disguise may now be waning. In some of the newest virtual worlds, people are happier being themselves. Avatars are accurate representations of their owners and a right-click of the mouse over their characters can reveal their real name, age and interests. Video games have historically been the main influence for virtual worlds, but the new trend for real-life representation is being driven by social networking. "The next killer application to spread adoption mainstream of virtual worlds is going to be integration with social networks," says Corey Bridges, executive producer at Multiverse, a creator of online-world software.
Oct
26
Atlanta Journal-Constitution
South
Virtual meetings bring serious business to online worlds
Chris Klaus, the Atlanta Internet entrepreneur who founded Kaneva, a virtual social site where members can go to virtual dance parties, cruise virtual shopping malls and live in virtual homes, said that "you're never going to replace the face-to-face meeting. But maybe instead of flying around the country every week doing sales calls, there's a more efficient way to do some of it virtually." Klaus said he envisions the day when companies hold virtual meetings inside Kaneva or businesses and consumers buy real-world goods through virtual stores in the online fantasy world. But "we've still got a ways to go," he acknowledged. "I think virtual worlds generally are still a little more complicated than they should be right now." Clearly though, businesses are starting to bet on them.
Sept
29
Wall Street Journal Online
Power Tables: Rathbun's Atlanta
Rathbun's is one of three Atlanta restaurants owned by chef Kevin
Rathbun. Located two miles from downtown amid the million-dollar
Victorian homes in upscale Inman Park, Rathbun's serves a varied
assortment of what it calls modern American cuisine. Recent Sightings:
Christopher Klaus, founder of online security provider ISS Worldwide,
talked with guests at table 52 about his social-networking site, Kaneva.
Sept
28
VH1 Game Break
Come To The Weekend Dance Party
It's
Friday, and it's time to party. The folks at Kenova have a great online
MMO game for you called Dance Party 3D in which you can bop the night
away, become a dance star and even open a dance club. You can also
become a virtual DJ and submit your own music mix to the party - hip
hop, disco, salsa and more. Says the press release, it's "a free,
casual game and social experience like no other. Kaneva's Dance Party
3D is the first virtual world-based, massive multi-player online (MMO)
dance game where hundreds of thousands of people from across the globe
can simultaneously bust out cool moves on the dance floor, compete and
win dance battles, spin hot playlists, party at amazing clubs and even
build their own rockin' 3D nightspot."
Sept
17
Family Circle Magazine
Kaneva featured in Family Circle: Teens on Screen
Baffled by what your daughter does on the computer with her avatars (i.e. online identities). She creates a virtual version of herself and interacts with other users. Check out these popular online worlds for teens: Kaneva, Whyville, Nicktropolis.
Aug
07
The Atlantan
The Secret World of Chris Klaus
The wiz from his Atlanta office, an internet lord reigns over a magical, 3-D land you may not want to leave once you get there. Life could have turned out very differently for Chris Klaus. In 1994, when the shy, broke, 21-year-old, ex-pizza boy dropped out of Georgia Tech and moved into the spare bedroom of his grandmother's house in Roswell, few would have bet that Klaus was just years away from making his first billion dollars.

Jul
16
Online Reporter
3D Cyber Community Integrates YouTube
Online virtual network and media company Kaneva now makes YouTube videos available in its virtual world community. Kaneva's "Virtual World" is said to be the first integrated Web 2.0 virtual community, with 3D interaction in its social network and entertainment world.
Jun
28
Virtual Worlds News
Kaneva Integrates YouTube Videos into Its Virtual World
Kaneva today announced that YouTube videos are now available for synchronized viewing inside the Virtual World of Kaneva. On Kaneva.com,
Profiles, Entertainment and Communities are instantly "teleported" from
the 2D Web into a 3D Virtual World where each resident has their own
virtual home and 3D persona or avatar. Kaneva currently has over
350,000 members and over 10,000 communities. By placing the 3D TVs
inside the virtual world, videos from YouTube can play seamlessly and
simultaneously across all the Kaneva members' computers, say officials.
Jun
20
Earth Times
Virtual Worlds Provide a Needed Social Function
Chris
Klaus, Internet pioneer and local philanthropist spoke recently at the
CIO Roundtable Forum luncheon held at the Buckhead Club and sponsored
by Paalam, Inc. Klaus, who sold his company, ISS (Internet Security
Systems) to IBM and recently founded Kaneva.com, a Web based, social
network and virtual world entertainment company, told the assembled
group of CIO's and other executives that the growing use of Internet
virtual communities actually enhances an individual's opportunities to
interact with others and allows anyone to create an alternate life for
themselves that may not be in the cards in real life.
Jun
12
Game Business Daily
Conquering the MMO Market
We've all heard the hype: Massively multiplayer online games, a.k.a.
MMOs � persistent virtual worlds that players can simultaneously mix,
mingle and/or adventure within 24/7 alongside literally thousands of
fellow users � are the next big thing.

Apr
16
BusinessWeek.com
Digital Suburbia
Kaneva aims to bring social networking to a relatively cautious,
upscale crowd more interested in making real-world connection than in
building fantasies online. Think of Kaneva as Second Life meets MySpace, with a dash of Match.com
thrown in - aimed not at tech-savvy teens but at a mainstream audience.
Apr
3
Jack Myers Media Village
KANEVA: Not a 'Second Life,' But a Richer First Life
If Second Life, with its steep learning curve and entrepreneurially-inclined community is a boutique (think 'H&M'), then Kaneva wants to be MACY'S
- "the world's largest store." While Kaneva is Latin for "blank
canvas," the
Mar
21
TheStreet.com
Second Life, and Maybe a Third or Fourth
One of the newest is Kaneva, which extends a profile system similar to
News Corp.'s MySpace into a three-dimensional world. Kaneva, Latin for "canvas," certainly isn't as
immersive as the world of Second Life, but its simple design and
controls may draw a much larger, less tech-savvy crowd.
Mar
21
Atlanta Business Chronicle
Kaneva Open for Business, Fun
Kaneva has moved to open beta status, allowing users to sign up for immediate access into the 3D Virtual World of Kaneva. Atlanta-based Kaneva has simulated,
interactive environments where users can own virtual property and play
games. It also is a site to download and share media, like YouTube, and
to interact with new friends, like MySpace.
Mar
8
1Up
GDC 2007: The Past, Present & Future of MMOs
Meanwhile, SL knockoffs are also getting huge, places like
Kaneva and Hi Dee Hi. Users are already codifying things they need from
these spaces: user content uploads and the ability to cash out and make
real money.
Mar
7
Financial Times Online
Kaneva canvasses 3-D social networking
Virtual worlds ought to be an obvious extension for social networking sites � what could improve the experience more than sharing your videos and music in your virtual home with friends recreated in 3-D?
Mar
4
Atlanta Journal Constitution
Virtual online realms have changed gaming
A new generation of online games and successors to vast virtual realms such as "World of Warcraft'' and "Second Life'' will likely be the Internet's next big financial and cultural phenomenon, technology investing experts say.
News Archive - 2006
Dec
15
Atlanta Business Chronicle
Christopher Klaus' Virtual New World
Christoper Klaus is famous for co-founding Internet Security Systems Inc., which was bought this summer by IBM Corp. for $1.3 billion. These days, he spends most of his time in a fantasy world. The 33-year-old and his team of 18 prorgrammers have launched
Dec
7
Central Park Media and Kaneva
Central Park Media and Kaneva Announce Anime Contest Winners
The trailers have been submitted, the voting has ended and the anime community has spoken. The winning team of Kaneva and Central Park Media's Otaku Invitational is Twilight Musuko with their tralier for Revolutionary Girl Utena, The Movie.
Oct
27
Atlanta Journal Constitution
Chris Klaus Keeps Creative Urge Satisfied with Online World Kaneva
Chris Klaus built a company from scratch, then saw it sold to IBM last week for $1.3 billion. Now, he has a world to build. Klaus, who founded Internet Security Systems while a student at Georgia Tech, is CEO and founder of Atlanta-based Kaneva
Oct
24
CPI live net
Christopher Klaus on IBM and Beyond
Internet Security Systems (ISS) recently entered an agreement to be acquired by IBM for $1.3 b in cash, a deal expected to close by the end of the year. SAME talked with Chris Klaus, founder and chief security advisor at ISS, about what he plans to do next -- and it could involve an on-line virtual world he hopes you'll visit, too.
Blog Archive - 2008
Aug
18
Bernaise Source Blog
Sig Mosley, Charting Atlanta's High Tech Industry
He points to Venture Labs and a new generation of advocates like Sanjay Parekh and Scott Burkett who are helping to transform Atlanta's high tech community. He also points to leaders like Chris Klaus at Kaneva and Bob Cramer (blog) at ThePort who have achieved success and have gone back for another round with new companies.
May
22
Bernaise Source Blog
Kaneva: Turning a Virtual Community into Reality
Last week Georgia
Governor Sonny Perdue signed legislation that will give entertainment
industry production studios up to 30 percent tax breaks for business
conducted in the state of Georgia. Georgia is the first state to pass
this type of incentive for the gaming industry.
Apr
22
Koin Up Blog
Kaneva is on Koinup!
Enthusiastic
Kaneva members have contacted Koinup several times in order to get their fav world
listed, we have appreciated their feedback! So now, you have a new, exciting Kaneva homepage and moreover people on Koinup have the chance to choose Kaneva as their fav world...
Jan
31
Spunlogic Blog
Living in a Virtual World - Last Night's AiMA Event
Last night's AiMA event - "How Virtual Worlds are Impacting Interactive Marketing" - featured an exceptional group of speakers and really fascinating content. The event's panel was moderated by Del Ross, VP of Distribution Marketing (Americas) for InterContinental Hotels Group � and one of our very favorite-ist clients! The panelists included Christopher Klaus / Founder and CEO for Kaneva...
Jan
25
Mashable Blog
Screen Actor's Guild Awards Red Carpet Coming To Kaneva
Kaneva, which we've covered before
as having an exclusive deal with Turner Broadcasting, will be carrying
a live broadcast from the Screen Actor's Guild (SAG) awards red carpet
in their virtual world. While the live stream will also be carried on tnt.tv and tbs.com,
users of the Kaneva virtual world will also be able to join the
festivities without having to leave the site. After the awards show
officially starts, coverage will shift to the backstage area to bring
you the reactions of the winners from the press room.
Jan
25
Virtual World News
SAG Awards to be Simulcast in Kaneva
Kaneva announced today that this Sunday it would be simulcasting the
SAG Awards as well as pre-show coverage into Kaneva as a part of its
partnership with Turner. On the TNT backlot inside Kaneva, avatars will
be able to watch...
Jan
25
Scarry Video
SAG Awards to be Simulcast in Kaneva
As a build-up to the 14th Annual presentation, TNT and
TBS will present a special live webcast of the red carpet at tnt.tv and
tbs.com, as well as through the TBS and TNT domains within the Kaneva
virtual world. In addition to watching the Red Carpet Pre-Show at
tbs.com and tnt.tv, fans worldwide can now walk the SAG red carpet
inside the 3D virtual world of Kaneva. Set to take place in the 3D TNT
backlot inside Kaneva, the event will allow fans to create and dress
their avatars in high fashion, walk the carpet, watch live interviews
of the hottest celebrities on the Hollywood red carpet on multiple
in-world screens, mingle and chat with friends and even participate in
a red carpet photo shoot. Additional details are available at
http://www.kaneva.com/redcarpet.htm
Jan
14
ProjectNewAge.com Blog
2D Meets 3D With New Gen Y Social Network
Hold on to your widgets, there's a new Gen Y social network morphing MySpace with a SecondLife ... basically tying together 2D and 3D worlds. Yep, a new MySpace-style virtual, Web 3.0 world. The new site, Kaneva.com, is definitely a new twist on social networking. Kaneva users can create profile pages in their 2D space, like at MySpace or Facebook, but also do the same 3D personalization to their Kaneva virtual world apartment.
Jan
6
APLINK Blog
Kaneva Virtual World
Combining a social network and a virtual world, Kaneva brings profiles and entertainment to the
3D realm in a modern-day, online digital world full of real friends and good times. Kaneva provides
a whole new way a more human way to connect with friends online.
Blog Archive - 2007
Dec
29
Kinoeye
Kaneva : A Different Approach to Virtual Worlds?
Kaneva, a virtual world that launched this year, is the
brainchild of Chris Klaus, who developed it after he sold his internet
security company to IBM.....
....Kaneva encourages
the use of true identities and personal information to help people
interact. He says virtual interaction is much more immediate than in
real life. "It's much easier to read your profile in the virtual world
and see you have the same friends and interests and, all of a sudden,
you have those connections. (Financial Times Nuttall October 26 2007
Dec
12
Spunlogic Blog
Is Kaneva a Disruptor?
Recently, I've seen a great deal of positive press about the virtual world Kaneva. Second Life has been the big player in the space, stealing much of the spotlight from other worlds. But, as we've shared in previous blog posts,
it's certainly not the only virtual world out there. With millions and
millions of people creating virtual lives, this space will only grow
and reshape as the market defines itself. So, this Forbes article ("Rocking the Virtual World") says:
Among the producers of virtual worlds Atlanta's Kaneva may be on its way to becoming the most "disruptive," according to Strategy & Innovation, a Cambridge, Mass. newsletter founded by Harvard Business School's Clayton Christensen.
That's quite a statement. But, why Kaneva? Certainly Second Life has
the greater mind share. Well, the article goes on with a quote from
founder Christopher Klaus:
"Second Life currently has huge mind share, but they are after a
different market," says Klaus. "We want people who have never played
videogames before."
This is significant. Kaneva, unlike Second Life (and other worlds),
encourages users to replicate themselves in-world, as opposed to
creating a fantasy version of themselves. Kaneva wants to be the
MySpace or Facebook of virtual worlds - a place to openly share your
life and your interests with your friends. In fact, Kaneva has often
been compared to the social network MySpace, not a frequent comparison
for Second Life.
Oct
11
Awareness is Everything
Virtual Worlds Expo: Visionary Panel, Where the platforms are going next
This
was, quite fittingly, the last thing I did at the Virtual Worlds Expo,
due to travel arrangements, though there were three more sessions. This
one was in the Business Strategy and Investment track. A full panel
moderated by Mark Wallace, a blogger at 3pointd.com
and featuring Corey Bridges, co-founder of Multiverse; Chris Klaus,
founder and CEO of Kaneva...
Oct
22
I, Platform: Eric Rice
Microsoft MIGHT beat Google in 3D, if�
Today
I downloaded Microsoft's 3DVIA software, which runs with Microsoft
Virtual Earth. If you come from the Google side of the world, this
would be the same as saying "I downloaded Google Sketchup, which runs
with Google Earth". These two giants are ready to engage in an epic battle, one that
might affect the emerging mirror and virtual world marketplace. To
each, their own, they have resources, software and tools, and a massive
(and practical reach) beyond what any others in the virtual world space
have today...
Oct
3
Virtual Worlds News
Turner Broadcasting Signs One-Year Deal with Kaneva
Turner Broadcasting has signed a one-year deal with Kaneva to try its
hand at building virtual world spaces inside the Kaneva platform with
each Turner-created space using an embedded video player to stream
content...
Oct
3
Daniel Davenport
Turner signs deal with Kaneva
Now the Time Warner division will try for a relationship with a little
more depth, signing a one-year deal with Kaneva to build and test
virtual worlds for its entertainment networks. Turner gets access to
Kaneva's technology and tools...
Oct
3
Worlds in Motion
Turner Explores Kaneva
Turner Broadcasting's Products Group has signed a one-year deal with
Kaneva to extend its entertainment properties into virtual worlds,
reports Online Media Daily. Each Turner Web property will have its own
space within Kaneva...
Sept
27
Game Daily
Why Virtual Worlds Are Overtaking the Game Industry
More
and more game developers seem to be turning their attention to virtual
worlds. Why? Although games can have communities around them, virtual
worlds do very well in facilitating communities. Perhaps gamemakers
could learn some valuable lessons from worlds like Second Life or Raph
Koster's newly announced Metaplace. The
bar for online gaming has been raised, with community becoming as
important as gameplay. Virtual worlds and Web 2.0 habits are driving
users to worlds that support socializing instead of questing and
user-created content instead of magic.
Sept
26
A Media Circus.US
Kaneva Launches Dance Party 3D
Not much noise from 3D virtual world Kaneva lately and all of a sudden,
some greatness. I have to admit, it is early and I have not done a deep
dive into Dance Party 3D, but from the looks of it, Kaneva is really
starting to understand the potential of collaboration and co-creation
with it's users. I really like the sounds of this and will take some
time later in the day to explore this further.
Sept
25
B-Side
Kaneva Brings Dance Competitions to Its Clubs, Pre-Paid Cards to Target
When we spoke with Kaneva CEO Christopher Klaus back in August, he
hinted that the game-oriented virtual world would be rolling out a
series of casual games in its fourth quarter. The first, Dance Party 3D,
launches tomorrow with prepaid cards for access and bonus items, in $10
and $25 varieties, appearing in Target by October 1. What sets Dance
Party apart from a business point is that it's being marketed as a
standalone game instead of just a value-add for existing Kaneva users.
Sept
24
Blogo Wogo
Kaneva's Virtual Dance Party Starts Tonight
Kaneva, the online virtual world, is launching Dance Party 3D,
which is an MMO dance game where players can compete on the dance
floor. It's free to join, and to play, but if you want to look your
coolest, you can buy dance gear and more. This seems rather similar to EA Games' recently launched community for Sims Karaoke.
Sept
24
Emediawire
DANCE PARTY 3D ROCKS YOUR WORLD
Everybody dance now! Kaneva, a rapidly growing virtual world with over 625,000 members, today launched Dance Party 3D, a free, casual game and social experience like no other. Kaneva's Dance Party 3D is the first virtual world-based, massive multi-player online (MMO) dance game where hundreds of thousands of people from across the globe can simultaneously bust out cool moves on the dance floor, compete and win dance battles, spin hot playlists, party at amazing clubs and even build their own rockin' 3D nightspot.
Sept
24
Kokel Blog Sports
Kaneva Brings Dance Competitions to Its Clubs
Kaneva, the on the web virtual universe, is launching Dance Party 3D,
which is an MMO dance game where players can compete on the dance
floor. It's free to join, and to play, but if you thirst to look your
coolest...
Sept
24
Mashable
Kaneva's Virtual Dance Party Starts Tonight
Kaneva, the online virtual world, is launching Dance Party 3D,
which is an MMO dance game where players can compete on the dance
floor. It's free to join, and to play, but if you want to look your
coolest, you can buy dance gear and more. This seems rather similar to EA Games' recently launched community for Sims Karaoke.
Sept
24
Second Life Loser
Kaneva's Virtual Dance Party Starts Tonight
Kaneva, the online virtual world, is launching Dance Party 3D,
which is an MMO dance game where players can compete on the dance
floor. It's free to join, and to play, but if you want to look your
coolest, you can buy dance gear and more. This seems rather similar to EA Games' recently launched community for Sims Karaoke.
Sept
24
Worlds In Motion
Kaneva Launches Dance Party 3D
Kaneva has launched a free in-world casual game called Dance Party 3D.
They describe it as a social experience, a multiplayer dance game with
dance battles, competition and a build-your-own-nightclub feature.
Interestingly, Kaneva claims the number of users Dance Party 3D can
support for gameplay and socializing is unlimited. It also promises over 55 million possible options for avatar
customizability, with new fashions available daily. Avatars teleport
into one of the two new Kaneva clubs created to feature the game, or
into one of the of Dance Party 3D Clubs created by Kaneva members.
Sept
24
Virtual Worlds News
Kaneva Brings Dance Competitions to Its Clubs, Pre-Paid Cards to Target
When we spoke with Kaneva CEO Christopher Klaus back in August, he
hinted that the game-oriented virtual world would be rolling out a
series of casual games in its fourth quarter. The first, Dance Party 3D,
launches tomorrow with prepaid cards for access and bonus items, in $10
and $25 varieties, appearing in Target by October 1. What sets Dance
Party apart from a business point is that it's being marketed as a
standalone game instead of just a value-add for existing Kaneva users.
Sept
19
Data Warehouse
More Companies Are Using Virtual Worlds But Few Have Strategies to Deal With Them
A new report from The Conference Board finds
that virtual worlds are emerging fast on the business landscape, but
few companies have developed strategies to deal with them. Membership
is now in the millions, and many of the participants are not just
customers, but employees. A virtual world is a 3-D Internet-based simulated social networking
community, usually modeled after the "real" world, with buildings,
roads, meeting rooms, bars and billboards. Generally, many users
participate at any time, with the interaction being immediate - taking
place in real time. Some examples of virtual worlds include Second Life , Kaneva and There.
Sept
17
Clickable Culture
Dance Revolution Hits 'Kaneva'
Virtual world Kaneva is gearing up for what it calls the "world's
largest online dance game" with Dance Party 3D, an expansion pack which
will pit player versus player in a battle for dance-floor domination.
Aug
29
Virtual Worlds News
VW News Interview: Christopher Klaus, Kaneva CEO
After a short break, we're jumping back in to our weekly interview feature. Last time we spoke with Corey Bridges from Multiverse on the occasion of Multiverse hitting 1.0. Today we feature a talk with someone who's product is still in development. Christopher Klaus, CEO of Kaneva,
discussed tying the 2D social networks to the 3D, incorporating games
into virtual worlds, and focusing on the real you in online worlds:
"One of the things we're trying to do that's different is to get people
to be themselves. In World of Warcraft, you're usually playing an Orc
or a knight. Most people aren't that during the day.
Aug
26
Charlene Blog
A Future for Live Music in Kaneva?
Oftentimes, when exploring brave new worlds or re-visiting old and
forgotten ones, the ever-churning mind of the futurist sometimes has to
endure the very things that others would be so quick to dismiss. It's
not an easy job, and it certainly thrusts the futurist far outside the
comfort zone. I find this when studying Kaneva, one of the other virtual worlds
that may surpass There.com to be one of Second Life's major
competitors. One of the areas that I see success for Kaneva is with
music � live and otherwise.
Aug
17
Metaversed
7 Things You Should Know About Kaneva
The Grid Safari group, which travels virtual worlds and other networked virtual environments got the Kaneva
grand tour this week, courtesy of the new community director, Corelli.
We learn't alot about the upcoming 2D/3D social world and came away
thoroughly impressed with what we saw.
Jul
24
Virtual Worlds Forum Blog
MySpace Meets Virtual Worlds
Kaneva has been described as
There.com-meets-MySpace. It is uglier than Second Life, but is a hybrid
social network and virtual world. It's strength is in media management,
so you are able to listen to music playlists, download etc. It's even
being touted as a future way for musicians to earn money in terms of
'live' performances.
Jul
21
Eric Rice
Second Life Notes
Spin/Eric talks about live music background at Slackstreet, now called Infocalypse, Saijo City development, Tune shifting to Kaneva, and upcoming Relay for Life
mega benefit on 7/27 weekend. To assist in the logistics on this large
benefit to raise money to fight cancer, please contact Eric Ric via IM
in world, or at ericrice at gmail dot com.
Jul
16
I, Platform: Eric Rice
Relocating a Project to Kaneva from Second Life
Where Kaneva shines is with media� the management of media that occurs
outside of the 3D space in that myspace/facebook type of environment.
Those that are on the Kaneva grid, as well as those outside, are able
to listen to the playlists, download, or dance accordingly. As this
young virtual world evolves, it's quite possible� if they take the
right steps� it may very well be one of the most valuable new frontiers
for the indie musician� for performances, promotion, and sales.
Jun
28
RedHerring Blog
You Ain't 'Cuz You Not
The upstart virtual world Kaneva hopes to house virtual versions of
popular television shows, with places where fans can watch and talk
about episodes together. On Thursday the Atlanta-based company stopped
waiting around for partners to provide content, instead announcing it
had come up with technology that lets users easily upload and watch
YouTube videos with their friends in their virtual homes or hang out
spaces, providing instant access to millions of videos.
Jun
28
Metaversed
Kaneva Integrate YouTube for Group Video Viewing Inworld
Kaneva, the 2D/3D social networking virtual world, has integrated YouTube
viewing into their 3D spaces. Users can now view YouTube video's
together on their virtual televisions within their own spaces and share
with their friends in realtime.
"We are redefining how online videos can be consumed and
demonstrating our mission to embrace the Internet as a virtual hard
drive for our community to tap into," said Christopher Klaus, founder
and chief executive officer for Kaneva. "We don't want to put our
community in a box and force them to live with what we feed them. We
want to empower our members to easily bring in and enjoy with friends
their favorite media -- including video, photos, and games -- as
another way to express their interests and connect with others."
Jun
19
Bub.blicio.us
UNDER THE RADAR: Entertainment & Media
On June 28th, the Under the Radar conference will present startups who are shaping the future of entertainment and media. This is an ideal forum if you you a dealmaker looking to partner
with, invest in, acquire or just get a sense of who the new startup
contenders will be.
Jun
18
Blogozine
Kaneva, your world.. your imagination!
For about a month to be exact, I have been
discovering the virtual world. I just had to see what was it
all about.
Second Life is probably the most known virtual world, and there are about 30 of them. The newest world that I know of is Kaneva.
Simply put, Kaneva is a mash up of Myspace, YouTube and Second Life all together. In Kaneva you "teleport yourself, your media and your imagination into the modern-day 3D world
". So with Kaneva you get a 2D profile (like Myspace) that has your
info, pics, blog and comment box... you get to upload your media:
videos ( the YouTube part) and music, and you connect all that with
your 3D self in after you download the World of Kaneva software.
Jun
13
Southern Fried Tech
MySpace Elements Could Make Kaneva the Real Thing
Virtual worlds, like Second Life and Entropia,
are well� virtual. Avatars created in these worlds often have little or
no relevance to their real life users. However, with the fairly recent
creation of Kaneva, the line between the virtual world and the real world may begin to look rather blurry. Kaneva, which is still in its beta version, was developed by Chris Klaus, who created Internet Security Systems (ISS)
and later sold it for $1.3 billion. Since selling ISS, Klaus has
directed his attention full-time to designing Kaneva and giving a very
different feel than virtually any other world out there right now.
May
30
A Media Circ.Us
Geospatial, Multi-Angle Video and the Metaverse... Oh My!
I started scouring the web this morning and a thread popped out at me instantly. Sure, it is the morning of Where 2.0
and there is a reason for the common thread, but this thread is
certainly nothing new, and nothing that many of us have not been
talking about for quite some time.
May
2
Brand to be Determined
A Better Performing SL Environment
Kaneva. Darn if don't continue to learn from Eric Rice. Today his posts pointed me towards a new virtual community called Kaneva. Maybe old news to the SLers but this is the first I have heard of Kaneva. To get up to speed quickly, watch the Kaneva video demo, top right, on this page.
May
1
Second Slog
A Future of Live Music in Kaneva?
I find this when studying Kaneva, one of the other virtual worlds that
may surpass There.com to be one of Second Life's major competitors. One
of the areas that I see success for Kaneva is with music-- live and
otherwise.
Apr
28
Advertising Lab
Mattel Launches Barbie Girls
...I barely squeezed in for a moment (the site was so overcrowded it
wasn't accepting new people all morning). The experience is pretty
straightforward; it's somewhere in the neighborhood of Kaneva, Coke
Studios and Virtual Laguna Beach but more pink.
Apr
27
Start Up Squad
Virtual World: What's Up Next Month
Few major releases are coming up in the 3D virtual world space. First
is from Kaneva that will be offering more options to it's users for
creating life-like avatars. This in other words means that users will be able to purchase new items
and upgrades including clothes, furniture and homes with Kaneva's new
Buy Credits system.
Apr
2
VTOR - Virtual to Reality
10,000 Credits for Logging In
Acquiring virtual money is of great interest. On Mondays Kaneva
has been running stress tests and today, April 2nd, will be offering
10,000 credits to those who login for at least 30 minutes. For those
interested in the 2D and 3D world of Kaneva, this could be a good time
to check it out.
Mar
29
Killer Startups
Kaneva.com - Do What You Can Imagine
Kaneva is like MySpace and the Sims mashed up. They take all of the
basic features of MySpace, such as friends, photos, videos, messages,
groups, and blogs, and give you more control, as well as a virtual
space. You can design your own 3D apartment and then you can warp to
different public locations, such as the mall or club. You can buy items
with a virtual currency, but unlike Sims, you don't start out
incredibly poor.
Mar
24
3pointD
Next Gen Web Integration In Virtual Worlds
So I asked the audience to imagine the difference between uploading
photos to Flickr, and uploading them to a place like Kaneva. On Flickr,
many people can view my photos, but I can't interact with them and they
can't interact with each other (although I did note that some new Web
2.0 apps like me.dium and others
have begun to bring this social quality of presence to the Web). A
place like Kaneva adds the social power of presence and interactivity
to the mix.
Mar
23
Design of Knowledge
Kaneva - Second Life Competitor
Still in Beta but Kaneva looks to be a serious competitor for Second Life.
First, it combines the best features of MySpace and Second Life which
is a very potent attraction. Second, I like the fact that it seems
easier to build things and import media to the virtual world. Third,
it is completely open-source through the Elite Developers platform
which means that innovation will be much quicker than in Second Life
which is very-controlled by
Mar
20
Cyberworld
Kaneva Virtual Networking Site
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
20
Aldvsms
Kaneva: A New Social Network
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
19
Cox News
Kaneva Seen as the Next Big Thing
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
19
Online Community Report
Community 2.0: links and more thoughts
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
17
The Future of Media
Virtual World / Social Network Set to Open on Monday
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
16
MarketingFM
MarketingFM Links Roundup: Kaneva
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
15
3pointD
Get Your 3D Social Media on Monday in Kaneva
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
15
Start Up Squad
Kaneva's Virtual World is Now Open
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
14
Greg Verdino Blog
Yes you Kan (almost) Kaneva
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
12
Humlab
Virtual World Real Choices
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
11
Greg Verdino 2.0 Blog
Kan You Kaneva?
As a Kaneva beta tester, I've been poking around the new virtual world that has been getting some press attention for the way it bridges traditional 2D social networking with a 3D virtual world environment. (Note: I've actually been pointing to Kaneva as a
Mar
8
Metaverse Stew
Metaverse Stew: Kaneva
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
4
Knowledgecast
Virtual World and Social Networking
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
2
Windsor334
Virtual
World Kaneva
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
1
BryanStarBuck
Kaneva = SecondLife + MySpace
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Mar
1
VTO Reality
Inside the Virtual World of Kaneva (beta)
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Feb
28
Mashable roundup
Mashable Roundup Features Kaneva
Kaneva - I originally tested Kaneva at the start of 2006, when it was a lackluster MMOG development platform. As a result, I ignored the tiny bit of buzz it achieved earlier this month. As it turns out, Kaneva has improved drastically over that time, creating
Feb
28
Yahoo Tech Review
Kaneva canvasses 3-D social networking
Kaneva. It's the Latin word for canvas. It's also one of the newest in the flurry of virtual worlds cropping up in cyberspace. This one is a sort of SimCity meets Facebook--a 3D world where you're given your own apartment in the virtual world, a T-shirt, jeans and a few other belongings upon sign up. Once you've established residence, it's all about social networking. You create a personal profile much like you would on MySpace or Facebook and then invite people to hang out with you and find people based on shared interests.
Feb
28
Very Spacial
New 3D virtual world Kaneva getting ready to launch
Kaneva. It's the Latin word for canvas. It's also one of the newest in the flurry of virtual worlds cropping up in cyberspace. This one is a sort of SimCity meets Facebook--a 3D world where you're given your own apartment in the virtual world, a T-shirt, jeans and a few other belongings upon sign up. Once you've established residence, it's all about social networking. You create a personal profile much like you would on MySpace or Facebook and then invite people to hang out with you and find people based on shared interests.
Feb
28
TimmyBrister
"In but not of" the Virtual World?: Christians, Community, and Kaneva Provocations and Paintings
Kaneva. It's the Latin word for canvas. It's also one of the newest in the flurry of virtual worlds cropping up in cyberspace. This one is a sort of SimCity meets Facebook--a 3D world where you're given your own apartment in the virtual world, a T-shirt, jeans and a few other belongings upon sign up. Once you've established residence, it's all about social networking. You create a personal profile much like you would on MySpace or Facebook and then invite people to hang out with you and find people based on shared interests.
Feb
27
3pointD.com
Kaneva Aims for Social Media Consumption
I'm not saying Kaneva is the future; I'm just saying it could well capture a lot of little clicking fingers. [Now with further details.] I met with Kaneva CEO Christopher Klaus, COO Rob Frasca and marketing director Michelle Norwood yesterday at a Starbucks on the Upper West Side to hear what they're up to, and I was surprised to find a lot of it dovetailed with some of the things I like to blah on about here on 3pointD. They won't let me into the beta until next week because they're moving some servers around at the moment as well as barnstorming various bloggers and media outlets but the demo reel I saw showed a system that seemed to combine the expressive power of MySpace with the social power
Jan
12
VBI World
Brave New World?
I was just having a discussion with a colleague concerning on-line communities and virtual worlds. I had come across a service called Kaneva, a combination MySpace and Second Life. It's a very active on-line community. However, our discussion focused on the idea that there is a fundamental paradigm shift occurring in our society. More and more people are living a larger portion of their lives within these on-line communities. Since I deal so much with "virtual life" between managing on-line databases, distance reference and VBI World (in activeworlds.com's education universe) I have had the privlege to see more and more of this shift occurring, probably far more than the average librarian.
Jan
8
Alexaholic.com
Kaneva Makes Seth Godin's Web 2.0 Traffic Watch List
There are literally thousands of "web 2.0" companies, and until now, there's been no easy way to compare which ones are getting traffic. The list of 926 sites below was inspired by the list started by Bob Stumpel and then added to by many others.
Blog Archive - 2006
Dec
22
StartupSquad
Kaneva Mixes Social Networking with Cool 3D Virtual World
Kaneva seems to be a cool startup shaping up well, providing users with a social networking as well as virtual world platform. The Atlanta, Georgia based company is founded by Christopher W. Klaus who also founded and served as the Chief Security Advisor of Internet Security Systems, Inc. (ISS), a company he created in 1994 and sold to IBM at a total value of over one billion dollars in October 2006.
Dec
21
This is going to be BIG
The Kaneva Virtual Carrot on a Stick Blog
So I signed up for yet another social network, Kaneva, and *yay* my avatar plays in it. And what's cool is that I'm not the only Oddcast avatar in there... check out this cool use of SitePal for this movie review page. One interesting thing going on in there though is that all the users are obsessed with friending, commenting and "raving" (giving a thumbs up) each other. Why? Because Kaneva has built a 3D virtual world that is in closed beta and only available to its most active users. Everyone seems to want in. It's fascinating to watch and I'd bet that they couldn't get that kind of usage if they paid people in cash.
Dec
14
startuplounge
Kaneva Founder Featured on Start Up Lounge
In this show, we discuss the gaming and digital entertainment industry. Chris Klaus of Kaneva fame dropped by to chat with us, so you won't want to miss that. Santa Claus also stopped in (and told Scott that he wasn't getting a Nintendo Wii for Christmas!); and you won't want to miss Mike and the "mystery hat" (photo below!)
Nov
30
Scott Burkett
5 Reasons Why Georgia is Ripe for a Gaming Explosion
What you don't know about the video game industry just might surprise you. Generating revenues in excess of $10B in 2005, it has well eclipsed the $9B Hollywood film industry. What if I told you that the conditions were ripe for an explosion in this sector in Georgia?
Nov
10
Online Reporter
Kaneva: The Future?
Virtual online world Kaneva is coming and it's bringing the future with it. While Kanevea (which means "canvas" in Latin) is called a virtual online world, it's actually much more than that. Virtual online worlds exist all over the Internet from games like Blizzard Entertainment's World of Warcraft to Linden Lab's Second Life. What makes Kaneva special is the fact its part game and part social networking Web site.
Oct
27
Atlanta Journal Constitution
Chris Klaus Keeps Creative Urge Satisfied with Online World Kaneva
Chris Klaus built a company from scratch, then saw it sold to IBM last week for $1.3 billion. Now, he has a world to build. Klaus, who founded Internet Security Systems while a student at Georgia Tech, is CEO and founder of Atlanta-based Kaneva, which aspires to build a virtual online world that combines features of online games and the popular MySpace community.
Press Releases
Kaneva launches 'Keep It Real!'
-- Premiere Sponsorship Program --
ATLANTA, GA - (March 4, 2009) Kaneva, a social entertainment world that unifies Web 2.0 social networking with an immersive 3D world, announces today their ' Keep it Real!' premiere sponsorship model for brand opportunities.
"We are opening up our doors and welcoming select consumer brands to engage with our growing member base and experience marketing in an entirely new way," said Christopher Klaus, Founder and CEO of Kaneva. "With Kaneva, we push traditional online marketing campaigns into an interactive, entertainment world where brands have the opportunity to become content providers," said Klaus.
' Keep it Real!' is set to launch during the Engage! Expo in New York City March 10-11, 2009; however, Kaneva is already engaged in conversations with several large brands to add a 2D/3D experience to their online presence in 2009. ' Keep it Real!' follows a successful Kaneva consumer public beta where membership has grown to over 1.5 million people.
Kaneva represents an extraordinary branding opportunity for companies. Designed from the ground up to appeal to the mainstream online consumer, Kaneva's experience offers social networking, media sharing, and simplicity - all of which make it the right fit for marketing mavens to take the plunge into a fused 2D/3D experience.
"With ' Keep it Real!' we are encouraging brands to explore our exciting program offerings, which cover a range of themes from apparel, home furnishings, electronics to exclusive destinations and much more," said Jeffrey Longoria, Kaneva's Chief Revenue Officer.
Brand safe and optimized, Kaneva's immersive 2D/3D environment enables brands to become content providers in a relevant, modern-day world. Kaneva encourages its members to extend their real lives online, connect with friends, to share their interests, and to engage in real time activities.
Instead of a virtual, cartoonish or fantasy world, Kaneva ' Keeps it Real!' by virtually bringing together the best of what real life has to offer.
About Kaneva
Kaneva is the first social entertainment world that unifies the 2D web with a 3D experience. Built for the masses, Kaneva integrates social networking, casual games, and collaborative communities into a modern day, immersive 3D virtual world. Latin for "canvas", Kaneva enables its members to have fun, express their interests and passions, and establish meaningful, real connections with others. The company was founded in 2004 by Christopher Klaus, a highly regarded entrepreneur, Internet security pioneer and philanthropist, who previously founded Internet Security Systems. Headquartered in Atlanta, Kaneva has been privately funded to date. More information about Kaneva can be found at: Kaneva.com or watch our What Is Kaneva Video.
Thomas Zebley
Business Dev
678-367-0532
678-596-9056
tzebley [at] kaneva [dot] com
TBS.COM and TNT.TV To Present Live Webcast of
14th Annual Screen Actors Guild Awards® Red Carpet Pre-Show
And Backstage Photo/Pressroom
Webcast and Live Virtual Red Carpet Event Also Offered at TNT Backlot inside the Kaneva Virtual World
Red Carpet Pre-Show Kicks Off at 6:20 p.m. (ET)/3:20 p.m. (PT)
With Announcement of First Recipients of the Award for Stunt Ensemble
14th Annual Screen Actors Guild Awards to be Simulcast on TBS and TNT Sunday, Jan. 27, at 8 p.m. (ET/PT)
What: 14th Annual Screen Actors Guild Awards® Red Carpet Pre-Show and Backstage Photo/Pressroom Coverage
Where: Live webcast at tbs.com and tnt.tv, as well as within the Kaneva virtual world
When: Sunday, Jan. 27
Live Red Carpet Pre-Show: 6:20 p.m. (ET)/3:20 p.m. (PT)
Live Backstage Photo/Pressroom Coverage: 8 p.m. (ET)/5 p.m. (PT)
Description: As a build-up to the 14th Annual Screen Actors Guild Awards presentation, TNT and TBS will present a special live webcast of the red carpet at tnt.tv and tbs.com, as well as through the TBS and TNT domains within the Kaneva virtual world. The webcast, which will open with SAG president Alan Rosenberg and SAG Awards nominee Ben Foster (3:10 to Yuma) announcing the recipients of this year's new Stunt Ensemble honors, will be hosted by Entertainment Weekly's Dave Karger and comedian Jamie Kaler, co-star of TBS's acclaimed comedy series My Boys. Karger and Kaler will cover the red carpet arrivals of this year's nominees, past winners and other attendees. Following the Red Carpet Pre-Show, the webcast will shift backstage to the press and photo rooms, where this year's SAG Awards honorees will answer questions from reporters and pose for pictures with their Actor® statuettes.
Kaneva: In addition to watching the Screen Actors Guild Awards Red Carpet Pre-Show at tbs.com and tnt.tv, fans worldwide can now walk the SAG red carpet inside the 3D virtual world of Kaneva. Set to take place in the 3D TNT backlot inside Kaneva, the event will allow fans to create and dress their avatars in high fashion, walk the carpet, watch live interviews of the hottest celebrities on the Hollywood red carpet on multiple in-world screens, mingle and chat with friends and even participate in a red carpet photo shoot. This event is part of Turner Broadcasting System, Inc.'s agreement with Kaneva to extend its programming to the Web communities and 3D spaces in the Virtual World of Kaneva. Additional details are available at www.kaneva.com/redcarpet.
The 14th Annual Screen Actors Guild Awards® are produced by Jeff Margolis Productions in association with Screen Actors Guild. Jeff Margolis is the executive producer and Kathy Connell is the producer. Yale Summers, Daryl Anderson, Shelley Fabares, Paul Napier and JoBeth Williams are producers for SAG. Gloria Fujita O'Brien and Mick McCullough are supervising producers. Benn Fleishman is executive in charge of production.
Screen Actors Guild (SAG) is the nation's largest labor union representing working actors. Established in 1933, SAG has a rich history in the American labor movement, from standing up to studios to break long-term engagement contracts in the 1940s to fighting for artists' rights amid the digital revolution sweeping the entertainment industry in the 21st century. With 20 branches nationwide, SAG represents nearly 120,000 working actors in film, television, industrials, commercials, video games, music videos and other new media. The Guild exists to enhance actors' working conditions, compensation and benefits and to be a powerful, unified voice on behalf of artists' rights. Headquartered in Los Angeles, SAG is a proud affiliate of the AFL-CIO. More information is available online at www.sag.org.
Kaneva, which is Latin for "canvas," is a pioneering virtual entertainment world that unifies the 2D Web with a 3D experience. It is the first to integrate social networking, shared media and collaborative online communities into a modern-day, immersive 3D virtual world. Kaneva enables its members to hang out with their friends online and in 3D, share entertainment, express creativity and passions, and establish meaningful connections with others.
Turner Network Television (TNT), television's destination for drama and one of cable's top-rated networks, offers original movies and series, including the acclaimed and highly popular detective drama The Closer, starring Golden Globe� winner and Emmy® and Screen Actors Guild Awards� nominee Kyra Sedgwick, and Saving Grace, a provocative new drama starring Oscar® winner and Screen Actors Guild Award nominee Holly Hunter. TNT is also home to powerful one-hour dramas, such as Law & Order, Without a Trace, Cold Case, ER and Charmed; broadcast premiere movies; compelling prime-time specials, such as the Screen Actors Guild Awards; and championship sports coverage, including NASCAR and the NBA. TNT is available in high-definition.
TBS, a division of Turner Broadcasting System, Inc., is television's top-rated comedy network. It serves as home to such original comedy series as My Boys, The Bill Engvall Show, Tyler Perry's House of Payne, 10 Items or Less and Frank TV; hot contemporary comedies like The Office, Sex and the City, Everybody Loves Raymond, Family Guy, King of Queens, Seinfeld and Friends, with My Name Is Earl joining the line-up in 2008; specials and special events, such as Funniest Commercials of the Year and The Comedy Festival in Las Vegas; blockbuster movies; and hosted movie showcases.
Turner Broadcasting System, Inc., a Time Warner company, creates and programs branded news, entertainment, animation and young adult media environments on television and other platforms for consumers around the world.
Kaneva Takes Virtual World Mainstream with IBM
IBM, SAN JOSE, CA - (October 10, 2007) - Kaneva, a rapidly growing digital world for the masses, today announced at the Virtual Worlds Conference that it has standardized on IBM (NYSE: IBM) servers to support consumers worldwide who want to blend social networking and entertainment in an immersive 3-D environment.
Kaneva's business model is a mixture of ad support, premium membership, and sales of virtual goods. Currently in beta, Kaneva's unique approach to combining the 3-D Internet with social networking capabilities from MySpace, Facebook, YouTube and more has already proven to be popular with registered users approaching 700,000. Kaneva recognized it needed to standardize on a server platform that effectively scales. IBM System x servers, powered by IBM's X-Architecture, proved to be the right match for Kaneva's instancing software capability, which enables up to 1000 people to fit on a single server.
"IBM brings deep industry knowledge and a clear understanding of our business model, and recognizes the importance of cultivating a collaborative virtual world ecosystem," said Christopher Klaus, founder and CEO, Kaneva. "As we looked ahead, IBM had the vision we were seeking, along with the technology stability to support and manage the fast-paced growth that we anticipate for Kaneva."
Social networking and rich media are core features of Kaneva, and the world is built for the mainstream consumer, an extension of the real world where you can meet with your friends in real-time. IBM System x3650 servers will be key as Kaneva's widespread appeal grows to accommodate millions of members with high computing performance and reliability, while keeping costs and power requirements down.
Kaneva recently launched Dance Party 3D, the first virtual world-based, massive multi-player online (MMO) dance game where hundreds of thousands of people can simultaneously compete and win dance battles, spin playlists, party at clubs and even build their own 3D nightspot.
Dance Party 3D is the first game to support an unlimited number of players for game play and socializing, along with the added ability to explore a growing 3D world with thousands of virtual homes and hangouts. IBM System x ensures Kaneva will have enough computing power and memory to support this pioneering MMO casual game in a virtual world.
"As the 3D Internet evolves, we will see a transformation in how businesses use these environments to realize business value," said Dave Laux, global executive for games and interactive entertainment at IBM. "Kaneva is an exciting alternative, bringing 3-D virtual world to audiences of all ages in a way that is safe for brands and is a natural extension for content distribution and social networking."
IBM has a strong global focus on the media and entertainment industry across all of its services and products, serving all the major industry segments -- entertainment, publishing, information providers, media networks and advertising. For more information, visit http://www.ibm.com/media
About Kaneva
A digital world of real friends and good times, Kaneva is the first to combine social networking and rich media with a 3D virtual world. Latin for "canvas," Kaneva is the place to hang out and chat with friends together in 3D, design your own 3D home, explore thousands of places, and play games, music and videos inside a vibrant, modern-day 3D world.
Turner's New Products Group Partners with Kaneva to
Create Virtual World Presence
TURNER BROADCASTING SYSTEM, INC., ATLANTA, GA - (October 8, 2007) -
Turner Broadcasting System, Inc.'s New Products Group has signed a one-year deal with Kaneva to build and test virtual world extensions of its entertainment properties. The deal was announced today by Blake Lewin, vice president for TBS, Inc.'s New Products Group. The agreement will grant Turner access to Kaneva's technology and tools to create and use Web communities and Virtual Spaces on the Kaneva Web site and in the virtual world of Kaneva.
Each Turner Web Community and corresponding Virtual World space inside Kaneva will be enabled with embedded video players for video streaming of select Turner network content. One of the foregoing Turner Virtual Spaces will be an external space that will link to the other Turner Virtual Spaces, as well as other areas within Kaneva's Virtual World.
"Our exploration with Kaneva of virtual worlds is yet another example of Turner staying at the forefront of consumer technology trends," said Lewin. "Through this opportunity, we hope to leverage the Kaneva platform to explore how users interact with our brands in a virtual world.
Christopher Klaus, founder and CEO of Kaneva added, "Turner is an ideal flagship media partner for Kaneva. Turner's high quality programming and credibility is synergistic with our unique focus on delivering entertainment to the masses inside a virtual world. As a result of this partnership, we will provide entirely new ways for audiences to watch, participate and interact around their favorite TV programming."
Kaneva, which is Latin for "canvas," is a pioneering virtual entertainment world that unifies the 2D Web with a 3D experience. It is the first to integrate social networking, shared media and collaborative online communities into a modern-day, immersive 3D virtual world. Kaneva enables its members to hang out with their friends online and in 3D, share entertainment, express creativity and passions, and establish meaningful connections with others. For more information, visit www.kaneva.com or www.kaneva.com/news.
Turner Broadcasting System, Inc., a Time Warner company, is a major producer of news and entertainment product around the world and the leading provider of programming for the basic cable industry.
Turner's New Product Group is responsible for developing and building new businesses that reflect the new media shift in advertising models, fragmenting audiences and consumption of media on a wide variety of platforms.
Dance Party 3D Rocks Your World:
Kaneva Launches World's Largest Dance Game and Collector Game Cards, First Dance Game Inside a Virtual World
ATLANTA, GA - (September 25, 2007) - Everybody dance now! Kaneva, a rapidly growing virtual world with over 625,000 members, today launched Dance Party 3D, a free, casual game and social experience like no other. Kaneva's Dance Party 3D is the first virtual world-based, massive multi-player online (MMO) dance game where hundreds of thousands of people from across the globe can simultaneously bust out cool moves on the dance floor, compete and win dance battles, spin hot playlists, party at amazing clubs and even build their own rockin' 3D nightspot.
Kaneva's Dance Party 3D is free to join and play. It's the first game to support an unlimited number of players for game play and socializing, along with the added ability to explore a growing 3D world with thousands of virtual homes and hangouts.
"Kaneva's 3D virtual world is full of fun, friends and exciting entertainment," said Christopher Klaus, founder and CEO of Kaneva. "Today's launch of Dance Party 3D is an expansion of our community's love to connect, dance, compete, share music and build cool clubs."
Players can join the party by signing up for free at www.DanceParty3D.com. In addition, starting today, consumers can purchase Kaneva's first-ever collector game cards being sold exclusively in a major retailer's stores nationwide. The series of four collector game cards, being sold at $10 and $25 denominations, are redeemed online for immediate access to the game and include bonus, exclusive virtual dance gear and bonus credits ($25 denomination only) that can be used to buy more virtual items in Kaneva.
Get the Party Started
Players start off by creating their unique 3D persona or avatar. With over 55 million possible options and new avatar fashions available daily, players can create a 3D self with their very own style. For the fun to begin, avatars teleport into one of the two new Kaneva clubs created to feature the game or into one of thousands of Dance Party 3D Clubs created by Kaneva members. Once inside a Dance Party 3D club, players are immediately part of the party and can step onto the dance floor to start battling other players. Players can also choose to be spectators, can watch and take in the action, chat with others, and cheer on their friends.
Be the Next Kaneva Dance Star
Limelight seekers can take center stage and execute the perfect disco or hip hop move in the ultimate dance contest. Players start off doing simple dance moves, but as keystrokes become more accurate and faster, the steps get more advanced and impressive. Mastering these keystrokes helps players move on to the next level and earn "flares" - special moves such as back flips or complicated spins sure to impress everyone in the club. A multi-colored scoreboard shows players where they rank among other dancers. Players can also upload their videos and photos on the Dance Party 3D site to attract fans and win prizes.
Create Your Own Dance Club
Kaneva is the first to give its community the ability to create and host their own 3D Dance Parties in their very own dance club. VIP booths, video screens, swanky bars, chic sky lounges, hip mood lighting...the club design options are limitless. Party hosts can feature their own music mixes and generate buzz with special promotions and dance contests � red carpet optional, of course. And if virtual partygoers rave about a sizzling hangout, the establishment moves up the leader board with an opportunity to gain recognition, earn Kaneva rewards and win prizes.
Calling all DJ's: Become a Virtual Mix Master
Dance Party 3D also lets players bring their music passion to the turntable and become a DJ. Diverse genres � hip hop, rock, techno, salsa and country � let
DJs create personal music mixes. If players submit their music mix and it gets enough raves, they'll see their selections jump to the top of the playlist!
For more information and to join the party, visit www.DanceParty3D.com.
About Kaneva
Designed for fun and friends and the virtual you, Kaneva is a virtual world full of people, entertainment, homes and hangouts. Kaneva is the first to combine social networking, shared media and collaborative communities with an immersive 3D Virtual World built for the masses. Latin for "canvas," Kaneva enables its members to express their real creativity and passions, and establish meaningful connections with others.
Kaneva Voted
Virtual World Category Winner
At Under the Radar Conference produced by Dealmaker Media
-Conference Judges selected the Virtual World of Kaneva as the most innovative virtual world-
ATLANTA, GA -(July 10, 2007) - Kaneva, a virtual entertainment world unifying the 2D web with a 3D experience, was recognized as the most disruptive and innovative virtual world at the Under the Radar Conference produced by Dealmaker Media. Kaneva, which recently announced YouTube integration, demonstrated their web experience along side several other emerging virtual worlds including Doppelganger, Meez and Multiverse. The companies were judged based on their use of emerging technologies as well as for their new business opportunities for marketers.
After the virtual worlds demonstrated each site and technology the panel of judges, consisting of active Web 2.0 industry experts and an audience of early-adopters, were able to ask questions and offer feedback on business models and market opportunities. The panel also offered suggestions on areas for improvement, and how best to build up the virtual world audience. Following this process, the panel identified Kaneva as the clear winner among the competition.
Kaneva's unique model offers consumers, upon sign up at www.Kaneva.com , a 2D social network Profile, a 3D persona or avatar and a virtual home in the 3D Virtual World of Kaneva. Members can customize their Profile, and create their Avatar using over 55 million different combinations of facial features, body types, and hair styles.
As members develop their Profiles, Entertainment and Communities, these areas are instantly "teleported" from the 2D Web into the modern-day 3D Virtual World. Members can then teleport "in-world" to explore and meet with friends in their 3D homes or in a 3D community hang-out. They can decorate their virtual homes to reflect their own style, play their favorite video on their virtual home TVs, listen to music on a 3D boom box, and even hang their real-life family photos on their virtual walls. To upgrade their home or buy additional items, residents can purchase Kaneva "credits" to get cool clothing, stylish furniture, or to buy virtual gifts for their friends.
Kaneva seeks to offer consumers and marketers alike an unrivaled experience that is engaging and oriented around 2D and 3D personal entertainment.
About Under the Radar by Dealmaker Media
Under the Radar began as an evening networking event in April 2003. After months of sold-out events, we were urged by our network of executives and VCs to create a full-day event: effectively a one-stop shop to evaluate and explore new business opportunities, partnerships, potential investments, and trends in several technology sectors. In 2007, IBDNetwork became Dealmaker Media, and Under the Radar continues to be one of the most respected and attended technology conferences in Silicon Valley.
About Kaneva
Kaneva is the first virtual entertainment world that unifies the 2D Web
with a 3D experience. Built for the masses, Kaneva integrates social
networking, shared media, and collaborative communities into a
real-world, immersive 3D Virtual World. Latin for "canvas", Kaneva
enables its members to have fun, express their interests and passions,
and establish meaningful, real connections with others. The company was
founded in 2004 by Christopher Klaus, a highly regarded entrepreneur,
Internet security pioneer and philanthropist, who previously founded
Internet Security Systems.
Kaneva is a registered trademark of Kaneva Inc.
YouTube is a registered trademark of Google.
Kaneva First to Integrate YouTube� Videos into the Virtual World
-Kaneva Residents Can Now Easily Add and Watch YouTube� Videos Together on their Virtual Home Televisions-
ATLANTA, GA - (June 28, 2007) � Introducing a new experience for the over 35 million U.S. residents already watching video online, Kaneva today announced that YouTube videos are now available for synchronized viewing inside the Virtual World of Kaneva. The first, integrated Web 2.0 Virtual World, Kaneva has pioneered the extension of online social networking and media sharing into an immersive 3D world, providing an entirely new social entertainment experience for the masses.
On Kaneva.com, Profiles, Entertainment and Communities are instantly "teleported" from the 2D Web into a modern-day 3D Virtual World where each resident has their own virtual home and 3D persona or avatar. With already thousands of TVs inside its virtual world, Kaneva's seamless YouTube integration enables its members to watch, listen and share together their favorite videos and music. Now, with just a few clicks, Kaneva residents can easily add YouTube videos to both their Kaneva Profile on the web and to their virtual televisions in the Virtual World of Kaneva. Residents can meet with friends to watch their favorite videos together in 3D.
"We are redefining how online videos can be consumed and demonstrating our mission to embrace the Internet as a virtual hard drive for our community to tap into," said Christopher Klaus, founder and chief executive officer for Kaneva. "We don't want to put our community in a box and force them to live with what we feed them. We want to empower our members to easily bring in and enjoy with friends their favorite media -- including video, photos, and games -- as another way to express their interests and connect with others."
The Best of 2D and 3D: Everyone Gets a Kaneva Profile, Avatar and Virtual Home
Upon sign up at www.Kaneva.com , members get for free a 2D social network Profile, their own 3D persona or avatar and a virtual home in the 3D Virtual World of Kaneva. They can customize their Profile, and create their Kaneva Avatar using over 55 million different combinations of facial features, body types, and hair styles.
On the 2D Kaneva Web site, members can enjoy thousands of online videos, music tracks, photos and games. They can also upload and share their favorite media and connect with others through friend requests, private messaging, blogs and member forums.
In the 3D Virtual World of Kaneva, members can teleport "in-world" to explore and meet with friends in their 3D homes or in a 3D community hang-out. They can decorate their virtual homes to reflect their own style, play their favorite video on their virtual home TVs, listen to music on a 3D boombox, and even hang their real-life family photos on their virtual walls. To upgrade their home or buy additional items, residents can purchase Kaneva "credits" to get cool clothing, stylish furniture, or to buy virtual gifts for their friends.
About Kaneva
Kaneva is the first virtual entertainment world that unifies the 2D Web with a 3D experience. Built for the masses, Kaneva integrates social networking, shared media, and collaborative communities into a real-world, immersive 3D Virtual World. Latin for "canvas", Kaneva enables its members to have fun, express their interests and passions, and establish meaningful, real connections with others. The company was founded in 2004 by Christopher Klaus, a highly regarded entrepreneur, Internet security pioneer and philanthropist, who previously founded Internet Security Systems. For more information, visit www.Kaneva.com.
Kaneva is a registered trademark of Kaneva Inc.
YouTube is a registered trademark of Google.
Kaneva Virtual Entertainment World Enters Into Open Beta
- All Members Can Now Go from the Kaneva Web to the 3D Virtual World of Kaneva -
ATLANTA, GA - (March 21, 2007) � Kaneva, a virtual entertainment world that unifies the 2D web with a 3D experience, today announced that visitors to the site (www.kaneva.com) can sign up and have immediate access into the 3D Virtual World of Kaneva. This transition to open beta status follows a successful private beta initiative that began in January 2007. The Kaneva 2D web site has been live since June 2006. Kaneva is the first to integrate social networking, media sharing and collaborative communities into a 3D Virtual World built for the masses.
"We are opening up our doors and welcoming everyone to experience entertainment in an entirely new way," said Christopher Klaus, Founder and CEO of Kaneva. "Anyone can now teleport themselves, their favorite media and their friends from the web into a modern-day, 3D world full of people, hang outs and entertainment."
Being set in the modern-day, Kaneva encourages members to extend their real lives online and in-world, to share their interests and more authentically connect with others. Kaneva Profiles serve as the foundation for members' unique virtual living spaces in the Virtual World of Kaneva. In addition, every Community on Kaneva gets a 3D hang-out in the Virtual World, enabling special interest groups to make more authentic connections in 3D.
Nick Gonzales, writer for the popular Web 2.0 blog, TechCrunch, commented in a March 17th article, A Place for 3D Friends, "The really interesting part is how Kaneva ties together their 2D and 3D worlds. Users can not only decorate their apartment with TVs and photo frames, but also fill those items with content from the site so that you could have your virtual friends over to watch your favorite viral video."
In the Virtual World of Kaneva, a member can:
* Create their own 3D home and decorate it with their unique style.
* Easily customize their own Avatar (a 3D representation of themselves) to look just like them or their ideal self.
* Have fun in 3D - watch and share their videos, photos and music in 3D. Host get togethers, chat with friends and play casual games.
* Explore and hang out in public places like the mall, theaters, cafes, clubs and the beach.
To view photos of some of the best Community hang-outs and Member homes in the Virtual World of Kaneva as well as learn about the latest updates, visit www.kaneva.com/virtualworld.
Kaneva members maintain the flexibility to easily move back and forth from the 2D web to the 3D Virtual World of Kaneva. The Kaneva web site enables members to:
* Create their own web Profile all about them.
* Upload and share videos, photos, music and Flash-based games.
* Browse thousands of other Profiles and make new friends.
* Join or start Communities around their interests.
* Interact with other members by raving (Kaneva's voting system), tagging, and participating in forums.
* Easily teleport in-world to meet up and have fun in 3D.
Kaneva will be continually expanding the Virtual World with new avatars, more virtual items and more in-world games and activities.
About Kaneva
Kaneva is the first virtual entertainment world that unifies the 2D web with a 3D experience. Built for the masses, Kaneva integrates social networking, shared media, and collaborative communities into a real-world, immersive 3D Virtual World. Latin for "canvas", Kaneva enables its members to have fun, express their interests and passions, and establish meaningful, real connections with others. The company was founded in 2004 by Christopher Klaus, a highly regarded entrepreneur, Internet security pioneer and philanthropist, who previously founded Internet Security Systems. For more information, visit www.kaneva.com or watch our What Is Kaneva Video.
Kaneva is a registered trademark of Kaneva, Inc.
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Press Release Archive - 2008
Press Release Archive - 2007

Oct
10
IBM
Kaneva Takes Virtual World Mainstream with IBM
Kaneva, a rapidly growing digital world for the masses, today
announced at the Virtual Worlds Conference that it has standardized on
IBM (NYSE: IBM) servers to support consumers worldwide who want to
blend social networking and entertainment in an immersive 3-D
environment....

Oct
8
TBS, Inc.
Turner's New Products Group Partners with Kaneva
TBS has signed a
one-year deal with Kaneva to build and test virtual world extensions of
its entertainment properties. The deal was announced today by Blake
Lewin, vice president for TBS, Inc.'s New Products Group. The agreement
will grant Turner access to Kaneva's technology and tools to create and
use Web communities and Virtual Spaces on the Kaneva Web site and in
the virtual world of Kaneva...

Sept
25
Kaneva, Inc.
First Dance Game Inside a Virtual World and Collector Game Cards
Everybody dance now! Kaneva, a rapidly growing virtual world with over
625,000 members, today launched Dance Party 3D, a free, casual game and
social experience like no other. Kaneva's Dance Party 3D is the first
virtual world-based, massive multi-player online (MMO) dance game where
hundreds of thousands of people from across the globe can
simultaneously bust out cool moves on the dance floor, compete and win
dance battles, spin hot playlists, party at amazing clubs and even
build their own rockin' 3D nightspot.

Jul
10
Kaneva, Inc.
Virtual World Category Winner At Under the Radar Conference
ATLANTA, GA - (July 10, 2007) - Kaneva was recognized as the most disruptive and innovative virtual world at the Under the Radar Conference produced by Dealmaker Media. Kaneva, which recently announced YouTube integration, demonstrated their web experience along side several other emerging virtual worlds. The companies were judged based on their use of emerging technologies as well as for their new business opportunities for marketers...

Jun
28
Kaneva, Inc.
First to Integrate YouTube� Videos into the Virtual World
ATLANTA, GA - (June 28, 2007) - Introducing a new experience for the over 35 million U.S. residents already watching video online, Kaneva today announced that YouTube videos are now available for synchronized viewing inside the Virtual World of Kaneva...

Mar
28
Kaneva News & Updates
Kaneva eNewsletter - Issue 1.1
Here's your first Kaneva eNewsletter -- full of
the latest happenings on the web and in-world. Every day we're adding
new members and 3D places. Thanks for making Kaneva your virtual entertainment
world.

Mar
21
Kaneva, Inc.
Kaneva Virtual Entertainment World Enters Into Open Beta
ATLANTA, GA - (March 21, 2007) - Kaneva, a virtual entertainment world that unifies the 2D web with a 3D experience, today announced that visitors to the site (www.kaneva.com) can sign up and have immediate access into the 3D Virtual World of Kaneva. This transition to open beta...
See More
>
Press Release Archive - 2006
Oct
24
Press release
Musicians Vie for the Top 10 in Talent Search on Kaneva
Over 700 Musicians Vie for the Top 10 in the How Down Is Your Sound? Talent Search on Kaneva - Thousands of Online Votes Cast and Still Counting, Celebrity Judges Ludacris, Dallas Austin, Sean Garrett and Block to Select Winner
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